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Now able to look any direction during wall ride
Also made a key bind for wallride
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@@ -78,5 +78,8 @@ public partial class PlayerMovement : MonoBehaviour
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if (Mathf.Abs(v.y) < 0.1f) { v.y = 0.0f; }
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if (Mathf.Abs(v.z) < 0.1f) { v.z = 0.0f; }
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m_Body.velocity = v;
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// Clears all stored collisions
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m_WallCollisions.Clear();
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}
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}
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