mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Fixed sliding on slopes
This commit is contained in:
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@@ -1,6 +1,5 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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public class PlayerMovement : MonoBehaviour
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{
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@@ -163,7 +162,7 @@ public class PlayerMovement : MonoBehaviour
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!(
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Mathf.Abs(vel.x) < m_SlideRequiredSpeed &&
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Mathf.Abs(vel.z) < m_SlideRequiredSpeed
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);
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) || true;
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// Checks wether the key state is valid for starting a slide
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if (m_SlidingKeyPressed == true && m_Sliding == false)
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@@ -186,14 +185,16 @@ public class PlayerMovement : MonoBehaviour
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StopSlide();
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}
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// Applies a downward force during the player slide
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if (m_Sliding)
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// Correctly applies force on slopes
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if (m_Sliding && m_OnSlope)
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{
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m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Force);
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Vector3 slopeDir = m_SlopeHit.normal;
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slopeDir.y = 0.0f - slopeDir.y;
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m_Body.AddForce(slopeDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
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}
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// If at the start of a slide provides a boost to the player or if the player is on a slope
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if (m_TicksOfSlideBoostLeft != 0 || (m_OnSlope && m_Sliding))
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else if (m_TicksOfSlideBoostLeft != 0)
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{
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m_Body.AddForce(m_MoveDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
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||||
m_LightsUseColorTemperature: 0
|
||||
m_DefaultRenderingLayerMask: 1
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
m_AllowEnlightenSupportForUpgradedProject: 0
|
||||
m_SRPDefaultSettings:
|
||||
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 1fe2c0af38646894f8542df6bba9850c, type: 2}
|
||||
m_LightProbeOutsideHullStrategy: 0
|
||||
m_CameraRelativeLightCulling: 0
|
||||
m_CameraRelativeShadowCulling: 0
|
||||
|
||||
36
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
36
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"m_Dictionary": {
|
||||
"m_DictionaryValues": [
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "about.identifier",
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "preferences.version",
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "log.level",
|
||||
"value": "{\"m_Value\":3}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "log.output",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "log.path",
|
||||
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
17
ProjectSettings/ShaderGraphSettings.asset
Normal file
17
ProjectSettings/ShaderGraphSettings.asset
Normal file
@@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 53
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
shaderVariantLimit: 2048
|
||||
customInterpolatorErrorThreshold: 32
|
||||
customInterpolatorWarningThreshold: 16
|
||||
Reference in New Issue
Block a user