Added data contents of AST types
This commit is contained in:
9
.gitignore
vendored
9
.gitignore
vendored
@@ -1,13 +1,8 @@
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# CMake output directory #
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out/
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# Visual studio directory (excluding launch settings) #
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.vs/LXC
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.vs/CMake Overview
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.vs/cmake.db
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.vs/ProjectSettings.json
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.vs/slnx.sqlite
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.vs/VSWorkspaceState.json
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# Visual studio directory #
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.vs/
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# Excludes binary outputs in root dir #
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*.exe
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@@ -15,6 +15,7 @@
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#include <unordered_map>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <vector>
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// LXC util files //
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@@ -1,5 +1,6 @@
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#include <LXC.h>
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#include <NodeTypes.h>
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#include <Lexer.h>
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int main(int argc, char** argv)
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@@ -1,35 +0,0 @@
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#include <LXC.h>
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namespace LXC::AST
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{
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enum class NodeType
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{
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// General nodes //
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Identifier,
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Operation,
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// Variable nodes //
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Var_Declare,
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Var_Assign,
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Var_Access,
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// Control flow nodes //
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IfBranch,
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ReturnVal
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};
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class Node
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{
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public:
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Node(NodeType _type)
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: m_Type(_type)
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{}
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protected:
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const NodeType m_Type;
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};
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}
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65
ast/inc/NodeBase.h
Normal file
65
ast/inc/NodeBase.h
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@@ -0,0 +1,65 @@
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#include <LXC.h>
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namespace LXC::AST
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{
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// Enum to track which node it was created as //
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enum class NodeType
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{
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// General nodes //
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Identifier,
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FunctionCall,
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IntLiteral,
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Operation,
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// Variable nodes //
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Var_Declare,
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Var_Assign,
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Var_Access,
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// Control flow nodes //
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IfBranch,
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ReturnVal
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};
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// Base class of all AST nodes //
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class Node
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{
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public:
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// Virtual deconstructor for safe-polymorphism //
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virtual ~Node() = default;
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// Allows external access to find what the type is //
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NodeType Type() const { return m_Type; }
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protected:
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// Stops the base type being created //
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Node(NodeType _type)
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: m_Type(_type)
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{}
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// Stores the type for polymorphism //
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const NodeType m_Type;
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};
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// Nodes that can return values inherit from this instead //
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class NodeValue : public Node
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{
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protected:
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NodeValue(NodeType _type)
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: Node(_type)
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{}
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};
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// Returns a pointer to the actual type of the node //
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template<typename T>
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requires std::is_base_of_v<Node, T>
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inline T* As(const Node& base)
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{
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return dynamic_cast<const T*>(base);
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}
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}
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79
ast/inc/NodeTypes.h
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79
ast/inc/NodeTypes.h
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@@ -0,0 +1,79 @@
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#include <LXC.h>
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#include <NodeBase.h>
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namespace LXC::AST
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{
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typedef std::string Identifier;
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class FunctionCall final : public NodeValue
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{
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private:
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// The name of the function //
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Identifier m_FuncName;
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// The arguments of the function //
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std::vector<std::unique_ptr<Node>> m_Arguments;
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};
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class IntLiteral final : public NodeValue
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{
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private:
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// Yes numbers are stored as strings //
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std::string m_NumberValue;
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};
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class Operation final : public NodeValue
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{
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private:
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// The sides of the operation //
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std::unique_ptr<Node> m_Lhs, m_Rhs;
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// The operand of the operation //
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Lexer::Token::TokenType m_Operand;
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};
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class VarDeclaration final : public Node
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{
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private:
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// The name of the variable //
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Identifier m_Name;
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// Default value of the variable (nullable) //
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std::unique_ptr<VarAssignment> m_Value;
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};
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class VarAssignment final : public Node
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{
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private:
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// The name of the variable //
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Identifier m_Name;
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// Value to assign to the variable //
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std::unique_ptr<NodeValue> m_Value;
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};
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class VarAccess final : public NodeValue
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{
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private:
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// The name of the variable //
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Identifier m_Name;
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};
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class IfBranch final : public Node
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{
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private:
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// The condition of the branch //
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std::unique_ptr<Node> m_Condition;
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// The body of the if-statement //
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std::vector<std::unique_ptr<Node>> m_Body;
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};
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class ReturnStatement final : public Node
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{
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private:
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// The value to return (nullable) //
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std::unique_ptr<NodeValue> m_ReturnValue;
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};
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}
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@@ -1 +1 @@
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#include <Node.h>
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#include <NodeTypes.h>
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0
ast/src/NodeTypes.cpp
Normal file
0
ast/src/NodeTypes.cpp
Normal file
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