23 lines
678 B
C#
23 lines
678 B
C#
using UnityEngine.UI;
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using UnityEngine;
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namespace InterfaceOff.MainMenu
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{
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public class DifficultyManager : MonoBehaviour
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{
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public static float DifficultyMultiplier { get; private set; } = 1;
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public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
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[SerializeField] private Slider DifficultySlider;
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private void Awake()
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{
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DifficultySlider.onValueChanged.AddListener((val) =>
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{
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DifficultyMultiplier = val / 4f; // Makes it between 0.75 and 1.25
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Debug.Log("Difficulty Slider: " + DifficultyMultiplier);
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});
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}
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}
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}
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