14 lines
386 B
C#
14 lines
386 B
C#
using UnityEngine;
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namespace InterfaceOff.WorldScene
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{
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public class EnemyController : MonoBehaviour
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{
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[SerializeField] private PlayerController Player;
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[SerializeField] private int DeathIndex = 500;
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[SerializeField] private GameObject Renderer;
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private void Update() =>
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Renderer.SetActive(DeathIndex > Player.FrameIndex);
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}
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} |