43 lines
992 B
C#
43 lines
992 B
C#
using JetBrains.Annotations;
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using UnityEngine.UI;
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using UnityEngine;
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namespace InterfaceOff.WorldScene
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{
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public class LifeThingTrackerThing : MonoBehaviour
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{
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[SerializeField] private Slider SliderThing;
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private Rigidbody body;
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private void Awake()
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{
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body = GetComponent<Rigidbody>();
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}
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void LateUpdate()
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{
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Vector3 pos = transform.localPosition;
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pos.y = Mathf.Clamp(pos.y, 0, 10);
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transform.localPosition = pos;
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if (pos.y == 0.0f)
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{
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body.velocity = Vector3.zero;
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}
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if (Mathf.Approximately(pos.y, 10.0f))
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{
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body.velocity = Vector3.zero;
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}
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SliderThing.value = pos.y;
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}
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[UsedImplicitly] public void AddForceUp()
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{
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Vector3 vel = body.velocity;
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body.AddForce(Vector3.up * 500f, ForceMode.Force);
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}
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}
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}
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