Files
Inter-Face-Off/Assets/Scripts/Windows/ImageWindow.cs
2026-01-14 11:15:38 +00:00

61 lines
2.0 KiB
C#

using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff
{
[System.Serializable]
public struct ImageSet
{
[field: SerializeField] public Sprite[] Images { get; set; }
}
[CreateAssetMenu(fileName = "Image Registry", menuName = "Custom/Create Image Registry")]
public class ImageRegistry : ScriptableObject
{
[field: SerializeField] public ImageSet[] Registered { get; set; }
}
public class ImageWindow : WindowBase
{
private static Vector3[] Positions =
{
new(-45, 45f),
new(45f, 45f),
new(-45, -45),
new(45f, -45)
};
public override void OnWindowInstantiation()
{
Sprite[] sprites = CanvasManager.Instance.Images.Registered[0].Images;
for (int i = 0; i < 4; i++)
{
GameObject go = Instantiate(CanvasManager.Instance.ImagePrefab, transform);
RectTransform t = go.GetComponent<RectTransform>();
t.sizeDelta = new Vector2(80, 80);
t.localPosition = Positions[i];
t.eulerAngles = new Vector3(0, 0, Random.Range(0, 4) * 90);
Image img = go.GetComponent<Image>();
img.material = new Material(Shader.Find("UI/Default"));
img.sprite = sprites[i];
Button button = go.GetComponent<Button>();
button.onClick.AddListener(() =>
{
RectTransform rect = button.GetComponent<RectTransform>();
if (!(rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45))
{
Vector3 rot = rect.rotation.eulerAngles;
rot += new Vector3(0, 0, 90);
rect.rotation = Quaternion.Euler(rot);
}
});
}
}
}
}