Files
Inter-Face-Off/Assets/Scripts/WindowBase.cs
2026-01-29 13:54:10 +00:00

90 lines
2.9 KiB
C#

using System;
using System.Collections;
using InterfaceOff.WorldScene;
using UnityEngine;
namespace InterfaceOff
{
public abstract class WindowBase : MonoBehaviour
{
private WindowSpawner Creator;
public WindowInteractions Interactions { get; set; }
public WindowComponents Components { get; set; }
protected Vector2 Velocity;
public void InstantiateWindowBase(WindowSpawner creator)
{
PlayerController.PlayRandomErrorSound();
transform.position = CanvasManager.GetRandomPositionOnCanvas();
Creator = creator;
OnWindowInstantiation();
}
protected void LateUpdate()
{
/* Moves the component and calculates new position and half size(s) */
Components.RectTransform.anchoredPosition += Velocity * Time.deltaTime;
Vector2 position = Components.RectTransform.anchoredPosition;
Vector2 hCanvasSize = CanvasManager.Instance.CanvasRect.sizeDelta * 0.5f;
Vector2 hSize = Components.RectTransform.sizeDelta * 0.5f;
/* Calculates outcome of a horizontal bounce (if there is one) */
if (position.x + hSize.x > hCanvasSize.x || position.x - hSize.x < -hCanvasSize.x)
{
Velocity.x *= -1f; // Inverts X velocity
position.x = Math.Clamp
(
position.x,
0 - hCanvasSize.x + hSize.x,
0 + hCanvasSize.x - hSize.x
);
}
/* Calculates outcome of vertical bounce (if there is one) */
if (position.y + hSize.y > hCanvasSize.y || position.y - hSize.y < -hCanvasSize.y)
{
Velocity.y *= -1f; // Inverts Y velocity
position.y = Math.Clamp
(
position.y,
0 - hCanvasSize.y + hSize.y,
0 + hCanvasSize.y - hSize.y
);
}
Components.RectTransform.anchoredPosition = position; // Updates position if it is supposed to change
}
protected virtual void OnWindowInstantiation() { }
/* Default close button closes the window */
public virtual void OnWindowCloseButtonClicked() => DestroyWindow();
public void DestroyWindow()
{
Creator.AlertOfDespawnedWindow();
StartCoroutine(routine: DeathSequence());
}
private IEnumerator DeathSequence()
{
float duration = 0f;
while (duration < 1f)
{
duration += Time.deltaTime;
float scale = 1f - duration;
transform.localScale = new Vector3(scale, scale, 1f);
yield return null;
}
Destroy(gameObject);
}
}
}