using UnityEngine; namespace InterfaceOff { public class MovingWindow : WindowBase { private int m_Health = 5; public override void OnWindowInstantiation() { Components.WindowImage.color = Color.red; Velocity = new Vector3(100, 100, 0); } public override void OnWindowClicked() { /* Decreases health and destroys if at 0 */ m_Health--; if (m_Health <= 0) { Destroy(gameObject); } } } }