using UnityEngine; namespace InterfaceOff { [CreateAssetMenu(fileName = "Advert Registry", menuName = "Custom/Create Advert Registry")] public class AdvertRegistry : ScriptableObject { [field: SerializeField] public Sprite[] m_Adverts; private static AdvertRegistry Instance; [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void LoadRegistry() => Instance = Resources.Load("AdvertRegistry"); public static Sprite GetRandomAdvert() { int index = Random.Range(0, Instance.m_Adverts.Length); return Instance.m_Adverts[index]; } } }