using UnityEngine; namespace InterfaceOff { [CreateAssetMenu(fileName = nameof(PrefabRegistry), menuName = "Custom/Create Prefab Registry")] public class PrefabRegistry : ScriptableObject { [field: SerializeField] public GameObject ImagePrefab { get; private set; } [field: SerializeField] public GameObject TextButtonPrefab { get; private set; } public static PrefabRegistry Instance { get; private set; } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void LoadRegistry() => Instance = Resources.Load(nameof(PrefabRegistry)); } }