using UnityEngine; public class CamRatioFixer : MonoBehaviour { public Camera cam; void Update() { float targetAspect = 16f / 9f; float windowAspect = (float)Screen.width / Screen.height; float scale = windowAspect / targetAspect; if (scale < 1f) { cam.rect = new Rect( 0, (1f - scale) / 2f, 1f, scale ); } else { float width = 1f / scale; cam.rect = new Rect( (1f - width) / 2f, 0, width, 1f ); } } }