using UnityEngine.UI; using UnityEngine; namespace InterfaceOff { public class WindowComponents : MonoBehaviour { [field: SerializeField] public Image WindowImage { get; private set; } [field: SerializeField] public RectTransform TopBarRectTransform { get; private set; } [field: SerializeField] public RectTransform RectTransform { get; private set; } [field: SerializeField] public RectTransform CloseButtonRectTransform { get; private set; } [field: SerializeField] public Text InfoText { get; private set; } public Rect Rect => new ( RectTransform.position.x - RectTransform.rect.width / 2, RectTransform.position.y - RectTransform.rect.height / 2, RectTransform.rect.width, RectTransform.rect.height ); public void SetWidth(float width) { RectTransform.sizeDelta = new Vector2(width, RectTransform.sizeDelta.y); WindowImage.rectTransform.sizeDelta = new Vector2(width, 200); TopBarRectTransform.sizeDelta = new Vector2(width, 40); CloseButtonRectTransform.anchoredPosition = new Vector2(width / 2 - 20, 0); InfoText.rectTransform.sizeDelta = new Vector2(width - 40, 30); } } }