using UnityEngine.UI; using UnityEngine; namespace InterfaceOff { public class WindowComponents : MonoBehaviour { [field: SerializeField] public Image WindowImage { get; private set; } [field: SerializeField] public RectTransform Transform { get; private set; } [field: SerializeField] public Text InfoText { get; private set; } public Rect Rect => new ( Transform.position.x - Transform.rect.width / 2, Transform.position.y - Transform.rect.height / 2, Transform.rect.width, Transform.rect.height ); } }