using System; using UnityEngine; namespace InterfaceOff.WorldScene { public class ExternalCamera : MonoBehaviour { [SerializeField] private Camera ExternalCam; private RenderTexture RenderTexture; private void Awake() { RenderTexture = new RenderTexture(width: 1920, height: 1080, depth: 16); ExternalCam.targetTexture = RenderTexture; } public Texture GetTexture() => RenderTexture; } }