using UnityEngine.UI; using UnityEngine; namespace InterfaceOff.MainMenu { public class DifficultyManager : MonoBehaviour { public static float DifficultyMultiplier { get; private set; } = 1f; public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2); [SerializeField] private Slider DifficultySlider; private void Awake() { DifficultySlider.onValueChanged.AddListener((val) => { DifficultyMultiplier = val / 4f; // Makes it between 0.75 and 1.25 Debug.Log("Difficulty Slider: " + DifficultyMultiplier); }); } } }