2 Commits

Author SHA1 Message Date
Pasha Bibko 744399826d Merge branch 'Pasha' of https://git.bibko.uk/Pasha/Inter-Face-Off into Pasha 2026-01-29 10:53:02 +00:00
Pasha Bibko 4ee328914a Made damage affect the player 2026-01-29 10:52:20 +00:00
66 changed files with 45 additions and 6220 deletions
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@@ -11,14 +11,10 @@ namespace InterfaceOff.WorldScene
[SerializeField] private Rigidbody Body;
[SerializeField] private GameObject RendererObject;
[SerializeField] private GameObject ExplosionPrefab;
[SerializeField] private LineRenderer BulletTracer;
[SerializeField] private GameObject GunStart;
[SerializeField] private GameObject Head;
private Quaternion StartRotation;
private Vector3 StartPosition;
private bool StartedShooting;
private bool WasAliveLastFrame;
private bool Alive = true;
@@ -36,13 +32,6 @@ namespace InterfaceOff.WorldScene
WasAliveLastFrame = Alive;
Alive = DeathIndex >= Player.FrameIndex;
/* Checks if it is about to die or kill */
if (DeathIndex == (Player.FrameIndex + 10) && !StartedShooting)
{
StartCoroutine(routine: ShootyShooty());
StartedShooting = true;
}
/* Checks if it just died */
if (!Alive && WasAliveLastFrame)
{
@@ -61,28 +50,6 @@ namespace InterfaceOff.WorldScene
RendererObject.SetActive(true);
Body.Sleep();
}
/* Check for resurrection */
if (Alive && !WasAliveLastFrame)
{
StartedShooting = false;
}
}
private IEnumerator ShootyShooty()
{
BulletTracer.enabled = true;
for (int i = 0; i < 10; i++)
{
BulletTracer.SetPosition(0, Head.transform.position);
BulletTracer.SetPosition(1, Player.transform.position);
BulletTracer.SetPosition(2, GunStart.transform.position);
yield return new WaitForFixedUpdate();
}
BulletTracer.enabled = false;
}
private IEnumerator Suicide()
+2 -8
View File
@@ -1,5 +1,4 @@
using UnityEngine;
using UnityEngine.UI;
namespace InterfaceOff.WorldScene
{
@@ -8,16 +7,11 @@ namespace InterfaceOff.WorldScene
public Transform HealthBarObject;
public WindowSpawner Spawner;
public LifeThingTrackerThing Thing;
public Text Helajkghfjkhgdfjk;
public int Health { get; private set; }
private void Update()
{
Helajkghfjkhgdfjk.text = $"Health: {Health}";
Health = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount);
float scale = Mathf.Clamp(Health * 5f, 0f, Mathf.Infinity);
float scale = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount) * 5f;
scale = Mathf.Clamp(scale, 0f, Mathf.Infinity);
if (!Spawner.AutoSpawn)
{
+1 -6
View File
@@ -11,7 +11,6 @@ namespace InterfaceOff.WorldScene
[SerializeField] private Slider SliderThing;
[SerializeField] private WindowSpawner Spawner;
[SerializeField] private GameObject HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely;
[SerializeField] private GameObject DisplayMoronText;
[field: SerializeField] public int HitsTaken { get; private set; }
@@ -75,12 +74,8 @@ namespace InterfaceOff.WorldScene
private IEnumerator DisplayHurtOverlay()
{
HurtOverlay.SetActive(true);
DisplayMoronText.SetActive(true);
yield return new WaitForSecondsRealtime(time: 0.4f);
yield return new WaitForSecondsRealtime(time: 0.1f);
HurtOverlay.SetActive(false);
yield return new WaitForSecondsRealtime(time: 0.6f);
DisplayMoronText.SetActive(false);
}
}
}
+1 -2
View File
@@ -22,7 +22,6 @@ namespace InterfaceOff.WorldScene
[SerializeField] private GameObject MovingObject;
[SerializeField] private AudioClip[] AudioClips;
[SerializeField] private AudioSource PlayerAudioSource;
[SerializeField] private HealthBar HealthTracker;
public static void PlayRandomErrorSound()
{
@@ -62,7 +61,7 @@ namespace InterfaceOff.WorldScene
/* Iterates the frame index */
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
if (DeathIndices.Contains(FrameIndex) && HealthTracker.Health <= 0)
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > MAX_WINDOWS)
{
ActiveWindowSpawner.StartEndSequence();
PlayerAlive = false;
+1 -1
View File
@@ -66,8 +66,8 @@ namespace InterfaceOff
public void DestroyWindow()
{
Creator.AlertOfDespawnedWindow();
StartCoroutine(routine: DeathSequence());
Creator.AlertOfDespawnedWindow();
}
private IEnumerator DeathSequence()
+2 -3
View File
@@ -95,7 +95,7 @@ namespace InterfaceOff
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
private int SpawnyThingyMajig = 40 * 25; // Sky chose dis
private int SpawnyThingyMajig = 9000; // Sky chose dis
private void FixedUpdate()
{
@@ -106,8 +106,7 @@ namespace InterfaceOff
if (SpawnyThingyMajig == 0)
{
PasswordField.SetActive(true);
SpawnyThingyMajig = Random.Range(40 * 15, 40 * 20);
Debug.Log($"[{Time.timeSinceLevelLoad}]");
SpawnyThingyMajig = Random.Range(2000, 10000);
}
else
{
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamRatioFixer : MonoBehaviour
public class tmp : MonoBehaviour
{
public Camera cam;
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additionalCompilerArguments: {}
platformArchitecture: {}
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@@ -1,8 +1,2 @@
# Inter-Face-Off
You are the mainframe of a Soldier's helmet in the late future, hacked by a leathal virus blocking their own view in combat! Get your clicking skills
ready as you face off against endless ads and questions sent your way by the virus, running against the clock to keep your soldier from being overrun by
the flow of ads.
Playable on [itch.io](https://college-archive-s-2007.itch.io/inter-face-off) or part of the
[Learning Ladders Demo Disk on Steam](https://store.steampowered.com/app/4096760/Learning_Ladders_Demo_Disc/).