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744399826d
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744399826d | ||
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4ee328914a |
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propertyPath: Player
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value: -90
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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--- !u!1001 &8020063586600593708
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -1908,11 +1538,6 @@ PrefabInstance:
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propertyPath: m_StaticEditorFlags
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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- target: {fileID: 1171570022577841326, guid: ffc439d5d7c92f14aa90c763e1cde8d2,
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type: 3}
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type: 3}
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propertyPath: m_StaticEditorFlags
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propertyPath: m_StaticEditorFlags
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@@ -2401,4 +2026,3 @@ SceneRoots:
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- {fileID: 1758685209}
|
- {fileID: 1758685209}
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- {fileID: 193820555}
|
- {fileID: 193820555}
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- {fileID: 782229191}
|
- {fileID: 782229191}
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- {fileID: 1942437364649785504}
|
|
||||||
|
|||||||
@@ -11,14 +11,10 @@ namespace InterfaceOff.WorldScene
|
|||||||
[SerializeField] private Rigidbody Body;
|
[SerializeField] private Rigidbody Body;
|
||||||
[SerializeField] private GameObject RendererObject;
|
[SerializeField] private GameObject RendererObject;
|
||||||
[SerializeField] private GameObject ExplosionPrefab;
|
[SerializeField] private GameObject ExplosionPrefab;
|
||||||
[SerializeField] private LineRenderer BulletTracer;
|
|
||||||
[SerializeField] private GameObject GunStart;
|
|
||||||
[SerializeField] private GameObject Head;
|
|
||||||
|
|
||||||
private Quaternion StartRotation;
|
private Quaternion StartRotation;
|
||||||
private Vector3 StartPosition;
|
private Vector3 StartPosition;
|
||||||
|
|
||||||
private bool StartedShooting;
|
|
||||||
private bool WasAliveLastFrame;
|
private bool WasAliveLastFrame;
|
||||||
private bool Alive = true;
|
private bool Alive = true;
|
||||||
|
|
||||||
@@ -35,13 +31,6 @@ namespace InterfaceOff.WorldScene
|
|||||||
/* Updates the death state */
|
/* Updates the death state */
|
||||||
WasAliveLastFrame = Alive;
|
WasAliveLastFrame = Alive;
|
||||||
Alive = DeathIndex >= Player.FrameIndex;
|
Alive = DeathIndex >= Player.FrameIndex;
|
||||||
|
|
||||||
/* Checks if it is about to die or kill */
|
|
||||||
if (DeathIndex == (Player.FrameIndex + 10) && !StartedShooting)
|
|
||||||
{
|
|
||||||
StartCoroutine(routine: ShootyShooty());
|
|
||||||
StartedShooting = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Checks if it just died */
|
/* Checks if it just died */
|
||||||
if (!Alive && WasAliveLastFrame)
|
if (!Alive && WasAliveLastFrame)
|
||||||
@@ -61,28 +50,6 @@ namespace InterfaceOff.WorldScene
|
|||||||
RendererObject.SetActive(true);
|
RendererObject.SetActive(true);
|
||||||
Body.Sleep();
|
Body.Sleep();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Check for resurrection */
|
|
||||||
if (Alive && !WasAliveLastFrame)
|
|
||||||
{
|
|
||||||
StartedShooting = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ShootyShooty()
|
|
||||||
{
|
|
||||||
BulletTracer.enabled = true;
|
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
|
||||||
{
|
|
||||||
BulletTracer.SetPosition(0, Head.transform.position);
|
|
||||||
BulletTracer.SetPosition(1, Player.transform.position);
|
|
||||||
BulletTracer.SetPosition(2, GunStart.transform.position);
|
|
||||||
|
|
||||||
yield return new WaitForFixedUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
BulletTracer.enabled = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Suicide()
|
private IEnumerator Suicide()
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace InterfaceOff.WorldScene
|
namespace InterfaceOff.WorldScene
|
||||||
{
|
{
|
||||||
@@ -8,16 +7,11 @@ namespace InterfaceOff.WorldScene
|
|||||||
public Transform HealthBarObject;
|
public Transform HealthBarObject;
|
||||||
public WindowSpawner Spawner;
|
public WindowSpawner Spawner;
|
||||||
public LifeThingTrackerThing Thing;
|
public LifeThingTrackerThing Thing;
|
||||||
public Text Helajkghfjkhgdfjk;
|
|
||||||
|
|
||||||
public int Health { get; private set; }
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
Helajkghfjkhgdfjk.text = $"Health: {Health}";
|
float scale = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount) * 5f;
|
||||||
|
scale = Mathf.Clamp(scale, 0f, Mathf.Infinity);
|
||||||
Health = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount);
|
|
||||||
float scale = Mathf.Clamp(Health * 5f, 0f, Mathf.Infinity);
|
|
||||||
|
|
||||||
if (!Spawner.AutoSpawn)
|
if (!Spawner.AutoSpawn)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ namespace InterfaceOff.WorldScene
|
|||||||
[SerializeField] private Slider SliderThing;
|
[SerializeField] private Slider SliderThing;
|
||||||
[SerializeField] private WindowSpawner Spawner;
|
[SerializeField] private WindowSpawner Spawner;
|
||||||
[SerializeField] private GameObject HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely;
|
[SerializeField] private GameObject HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely;
|
||||||
[SerializeField] private GameObject DisplayMoronText;
|
|
||||||
|
|
||||||
[field: SerializeField] public int HitsTaken { get; private set; }
|
[field: SerializeField] public int HitsTaken { get; private set; }
|
||||||
|
|
||||||
@@ -65,7 +64,7 @@ namespace InterfaceOff.WorldScene
|
|||||||
SliderThing.value = pos.y;
|
SliderThing.value = pos.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[UsedImplicitly] public void AddForceUp()
|
[UsedImplicitly] public void AddForceUp()
|
||||||
{
|
{
|
||||||
Vector3 vel = body.velocity;
|
Vector3 vel = body.velocity;
|
||||||
@@ -75,12 +74,8 @@ namespace InterfaceOff.WorldScene
|
|||||||
private IEnumerator DisplayHurtOverlay()
|
private IEnumerator DisplayHurtOverlay()
|
||||||
{
|
{
|
||||||
HurtOverlay.SetActive(true);
|
HurtOverlay.SetActive(true);
|
||||||
DisplayMoronText.SetActive(true);
|
yield return new WaitForSecondsRealtime(time: 0.1f);
|
||||||
yield return new WaitForSecondsRealtime(time: 0.4f);
|
|
||||||
HurtOverlay.SetActive(false);
|
HurtOverlay.SetActive(false);
|
||||||
|
|
||||||
yield return new WaitForSecondsRealtime(time: 0.6f);
|
|
||||||
DisplayMoronText.SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ namespace InterfaceOff.WorldScene
|
|||||||
[SerializeField] private GameObject MovingObject;
|
[SerializeField] private GameObject MovingObject;
|
||||||
[SerializeField] private AudioClip[] AudioClips;
|
[SerializeField] private AudioClip[] AudioClips;
|
||||||
[SerializeField] private AudioSource PlayerAudioSource;
|
[SerializeField] private AudioSource PlayerAudioSource;
|
||||||
[SerializeField] private HealthBar HealthTracker;
|
|
||||||
|
|
||||||
public static void PlayRandomErrorSound()
|
public static void PlayRandomErrorSound()
|
||||||
{
|
{
|
||||||
@@ -62,7 +61,7 @@ namespace InterfaceOff.WorldScene
|
|||||||
/* Iterates the frame index */
|
/* Iterates the frame index */
|
||||||
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
|
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
|
||||||
|
|
||||||
if (DeathIndices.Contains(FrameIndex) && HealthTracker.Health <= 0)
|
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > MAX_WINDOWS)
|
||||||
{
|
{
|
||||||
ActiveWindowSpawner.StartEndSequence();
|
ActiveWindowSpawner.StartEndSequence();
|
||||||
PlayerAlive = false;
|
PlayerAlive = false;
|
||||||
|
|||||||
@@ -66,8 +66,8 @@ namespace InterfaceOff
|
|||||||
|
|
||||||
public void DestroyWindow()
|
public void DestroyWindow()
|
||||||
{
|
{
|
||||||
Creator.AlertOfDespawnedWindow();
|
|
||||||
StartCoroutine(routine: DeathSequence());
|
StartCoroutine(routine: DeathSequence());
|
||||||
|
Creator.AlertOfDespawnedWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator DeathSequence()
|
private IEnumerator DeathSequence()
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ namespace InterfaceOff
|
|||||||
|
|
||||||
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
|
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
|
||||||
|
|
||||||
private int SpawnyThingyMajig = 40 * 25; // Sky chose dis
|
private int SpawnyThingyMajig = 9000; // Sky chose dis
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
@@ -106,8 +106,7 @@ namespace InterfaceOff
|
|||||||
if (SpawnyThingyMajig == 0)
|
if (SpawnyThingyMajig == 0)
|
||||||
{
|
{
|
||||||
PasswordField.SetActive(true);
|
PasswordField.SetActive(true);
|
||||||
SpawnyThingyMajig = Random.Range(40 * 15, 40 * 20);
|
SpawnyThingyMajig = Random.Range(2000, 10000);
|
||||||
Debug.Log($"[{Time.timeSinceLevelLoad}]");
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0330587379e7d0241862502879e12a14
|
|
||||||
TrueTypeFontImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 4
|
|
||||||
fontSize: 16
|
|
||||||
forceTextureCase: -2
|
|
||||||
characterSpacing: 0
|
|
||||||
characterPadding: 1
|
|
||||||
includeFontData: 1
|
|
||||||
fontNames:
|
|
||||||
- DS-Digital
|
|
||||||
fallbackFontReferences: []
|
|
||||||
customCharacters:
|
|
||||||
fontRenderingMode: 0
|
|
||||||
ascentCalculationMode: 1
|
|
||||||
useLegacyBoundsCalculation: 0
|
|
||||||
shouldRoundAdvanceValue: 1
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,6 +1,8 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CamRatioFixer : MonoBehaviour
|
public class tmp : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Camera cam;
|
public Camera cam;
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3d33e1862ff5809499d3187e38cf80a7
|
guid: ab982c94ab064b944947c4792e623299
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -814,8 +814,7 @@ PlayerSettings:
|
|||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend: {}
|
||||||
Standalone: 0
|
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
il2cppCodeGeneration: {}
|
il2cppCodeGeneration: {}
|
||||||
managedStrippingLevel:
|
managedStrippingLevel:
|
||||||
|
|||||||