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8 Commits
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9236ef6d95
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e235c9e440 |
7
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Assets/Prefabs/SampleChild.prefab.meta
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8
Assets/Scripts/.idea/indexLayout.xml
generated
Normal file
8
Assets/Scripts/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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8
Assets/Scripts/.idea/projectSettingsUpdater.xml
generated
Normal file
8
Assets/Scripts/.idea/projectSettingsUpdater.xml
generated
Normal file
@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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6
Assets/Scripts/.idea/vcs.xml
generated
Normal file
6
Assets/Scripts/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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85
Assets/Scripts/.idea/workspace.xml
generated
Normal file
85
Assets/Scripts/.idea/workspace.xml
generated
Normal file
@@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/WindowSpawner.cs" root0="SKIP_HIGHLIGHTING" />
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<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
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<option name="showLibraryContents" value="true" />
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"git-widget-placeholder": "merge",
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"vue.rearranger.settings.migration": "true"
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}
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<created>1768387976497</created>
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<option name="presentableId" value="Default" />
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<updated>1768387976497</updated>
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<workItem from="1768387976765" duration="3000" />
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</task>
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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</component>
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<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
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<component name="UnityProjectConfiguration" hasMinimizedUI="false" />
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<component name="Vcs.Log.Tabs.Properties">
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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</option>
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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<component name="XDebuggerManager">
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<breakpoint-manager>
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<breakpoints>
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<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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</breakpoint>
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<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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<properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
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<option name="timeStamp" value="2" />
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</breakpoint>
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<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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<properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
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<option name="timeStamp" value="3" />
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</breakpoints>
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</breakpoint-manager>
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</component>
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</project>
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@@ -5,6 +5,8 @@ namespace InterfaceOff
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public class CanvasManager : MonoBehaviour
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{
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[field: SerializeField] public Canvas GameCanvas { get; private set; }
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[field: SerializeField] public GameObject ImagePrefab { get; private set; }
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[field: SerializeField] public ImageRegistry Images { get; set; }
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public static CanvasManager Instance { get; private set; }
|
||||
|
||||
@@ -23,8 +25,8 @@ namespace InterfaceOff
|
||||
{
|
||||
Rect rect = Instance.GameCanvas.pixelRect;
|
||||
|
||||
float x = Random.Range(rect.xMin, rect.xMax);
|
||||
float y = Random.Range(rect.yMin, rect.yMax);
|
||||
float x = Random.Range(rect.xMin + 150, rect.xMax - 150);
|
||||
float y = Random.Range(rect.yMin + 150, rect.yMax - 150);
|
||||
|
||||
return new Vector3(x, y, 0f);
|
||||
}
|
||||
|
||||
@@ -1,20 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
public class StartMenuController : MonoBehaviour
|
||||
namespace InterfaceOff.MainMenu
|
||||
{
|
||||
public void OnStartClick()
|
||||
public class StartMenuController : MonoBehaviour
|
||||
{
|
||||
SceneManager.LoadScene("GameScene");
|
||||
}
|
||||
public void OnStartClick()
|
||||
{
|
||||
SceneManager.LoadScene("GameScene");
|
||||
}
|
||||
|
||||
public void OnExitClick()
|
||||
{
|
||||
public void OnExitClick()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
Application.Quit();
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TitleJuice : MonoBehaviour
|
||||
namespace InterfaceOff.MainMenu
|
||||
{
|
||||
void Start()
|
||||
public class TitleJuice : MonoBehaviour
|
||||
{
|
||||
// Scale the gameobject to 2.0 in 1.5 seconds
|
||||
iTween.ScaleTo(gameObject, iTween.Hash("x", 1.2, "y", 1.2, "time", 1.5, "looptype", "pingpong", "easetype", iTween.EaseType.easeInOutQuad));
|
||||
private void Start() => iTween.ScaleTo
|
||||
(
|
||||
gameObject,
|
||||
iTween.Hash("x", 1.2, "y", 1.2, "time", 1.5, "looptype", "pingpong", "easetype", iTween.EaseType.easeInOutQuad)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff
|
||||
@@ -10,8 +11,11 @@ namespace InterfaceOff
|
||||
public void InstantiateWindowBase()
|
||||
{
|
||||
transform.position = CanvasManager.GetRandomPositionOnCanvas();
|
||||
|
||||
OnWindowInstantiation();
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnWindowInstantiation() { }
|
||||
public virtual void OnWindowClicked() { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using TreeEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace InterfaceOff
|
||||
@@ -6,5 +7,14 @@ namespace InterfaceOff
|
||||
public class WindowComponents : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public Image WindowImage { get; private set; }
|
||||
[field: SerializeField] public RectTransform Transform { get; private set; }
|
||||
|
||||
public Rect Rect => new
|
||||
(
|
||||
Transform.position.x - Transform.rect.width / 2,
|
||||
Transform.position.y - Transform.rect.height / 2,
|
||||
Transform.rect.width,
|
||||
Transform.rect.height
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace InterfaceOff
|
||||
{
|
||||
public class WindowSpawner : MonoBehaviour
|
||||
{
|
||||
private List<Type> WindowTypes { get; } = new();
|
||||
|
||||
|
||||
[field: SerializeField] private GameObject SampleChild { get; set; }
|
||||
[field: SerializeField] private Canvas GameCanvas { get; set; }
|
||||
|
||||
[field: SerializeField] public bool AutoSpawn { get; private set; } = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
/* Fetches all window types created */
|
||||
@@ -22,7 +25,7 @@ namespace InterfaceOff
|
||||
WindowTypes.Add(t);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Logs the amount of types found and errors if there is none */
|
||||
Debug.Log($"Found [{WindowTypes.Count}] different window types ");
|
||||
if (WindowTypes.Count == 0)
|
||||
@@ -31,29 +34,51 @@ namespace InterfaceOff
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnNewRandomWindow()
|
||||
{
|
||||
/* Creates the gameobject with a random class */
|
||||
GameObject go = Instantiate(SampleChild, GameCanvas.transform);
|
||||
go.SetActive(true);
|
||||
|
||||
Type type = WindowTypes.GetRandom();
|
||||
WindowBase windowBase = go.AddComponent(type) as WindowBase;
|
||||
|
||||
/* Checks it created correctly before instantiating further */
|
||||
if (DebugUtils.IsNull(windowBase))
|
||||
{
|
||||
Debug.LogError("How did this happen");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Makes sure the WindowInteractions and WindowComponents are setup before passing to user code */
|
||||
windowBase.Interactions = go.GetComponent<WindowInteractions>();
|
||||
windowBase.Interactions.SetAttachedTo(windowBase);
|
||||
|
||||
windowBase.Components = go.GetComponent<WindowComponents>();
|
||||
windowBase.InstantiateWindowBase();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (AutoSpawn)
|
||||
{
|
||||
/* Checks if it should spawn a window */
|
||||
bool shouldSpawn = Random.Range(0, 60) == 0;
|
||||
if (shouldSpawn)
|
||||
{
|
||||
SpawnNewRandomWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
if (!AutoSpawn)
|
||||
{
|
||||
/* Creates the gameobject with a random class */
|
||||
GameObject go = Instantiate(SampleChild, GameCanvas.transform);
|
||||
go.SetActive(true);
|
||||
|
||||
Type type = WindowTypes.GetRandom();
|
||||
WindowBase windowBase = go.AddComponent(type) as WindowBase;
|
||||
|
||||
/* Checks it created correctly before instantiating further */
|
||||
if (DebugUtils.IsNull(windowBase))
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
Debug.LogError("How did this happen");
|
||||
return;
|
||||
SpawnNewRandomWindow();
|
||||
}
|
||||
|
||||
windowBase.Interactions = go.GetComponent<WindowInteractions>();
|
||||
windowBase.Interactions.SetAttachedTo(windowBase);
|
||||
|
||||
windowBase.Components = go.GetComponent<WindowComponents>();
|
||||
windowBase.InstantiateWindowBase();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Windows.meta
Normal file
3
Assets/Scripts/Windows.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cc86789c70b427d88ef6a4672547137
|
||||
timeCreated: 1768302148
|
||||
46
Assets/Scripts/Windows/ImageWindow.cs
Normal file
46
Assets/Scripts/Windows/ImageWindow.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff
|
||||
{
|
||||
[System.Serializable]
|
||||
public struct ImageSet
|
||||
{
|
||||
[field: SerializeField] public Sprite[] Images { get; set; }
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "Image Registry", menuName = "Custom/Create Image Registry")]
|
||||
public class ImageRegistry : ScriptableObject
|
||||
{
|
||||
[field: SerializeField] public ImageSet[] Registered { get; set; }
|
||||
}
|
||||
|
||||
public class ImageWindow : WindowBase
|
||||
{
|
||||
private static Vector3[] Positions =
|
||||
{
|
||||
new(-45, 45f),
|
||||
new(45f, 45f),
|
||||
new(-45, -45),
|
||||
new(45f, -45)
|
||||
};
|
||||
|
||||
public override void OnWindowInstantiation()
|
||||
{
|
||||
Sprite[] sprites = CanvasManager.Instance.Images.Registered[0].Images;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
GameObject go = Instantiate(CanvasManager.Instance.ImagePrefab, transform);
|
||||
RectTransform t = go.GetComponent<RectTransform>();
|
||||
|
||||
t.sizeDelta = new Vector2(80, 80);
|
||||
t.localPosition = Positions[i];
|
||||
|
||||
Image img = go.GetComponent<Image>();
|
||||
img.material = new Material(Shader.Find("UI/Default"));
|
||||
img.sprite = sprites[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Windows/ImageWindow.cs.meta
Normal file
3
Assets/Scripts/Windows/ImageWindow.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43636231300648f0b6d426d55df7ca56
|
||||
timeCreated: 1768313168
|
||||
24
Assets/Scripts/Windows/MovingWindow.cs
Normal file
24
Assets/Scripts/Windows/MovingWindow.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff
|
||||
{
|
||||
public class MovingWindow : WindowBase
|
||||
{
|
||||
private int m_Health = 5;
|
||||
|
||||
public override void OnWindowInstantiation()
|
||||
{
|
||||
Components.WindowImage.color = Color.blue;
|
||||
}
|
||||
|
||||
public override void OnWindowClicked()
|
||||
{
|
||||
/* Decreases health and destroys if at 0 */
|
||||
m_Health--;
|
||||
if (m_Health <= 0)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Windows/MovingWindow.cs.meta
Normal file
3
Assets/Scripts/Windows/MovingWindow.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7ad1aa722804bbba796feea129247f1
|
||||
timeCreated: 1768302389
|
||||
139
Assets/UI-Mat.mat
Normal file
139
Assets/UI-Mat.mat
Normal file
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: UI-Mat
|
||||
m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
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||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
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||||
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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||||
m_Texture: {fileID: 0}
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||||
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _ColorMask: 15
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
|
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- _GlossyReflections: 0
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- _Metallic: 0
|
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- _OcclusionStrength: 1
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- _Parallax: 0.005
|
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- _QueueOffset: 0
|
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
|
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- _SmoothnessTextureChannel: 0
|
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _Surface: 0
|
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- _UseUIAlphaClip: 0
|
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- _WorkflowMode: 1
|
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- _ZWrite: 1
|
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m_Colors:
|
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
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m_BuildTextureStacks: []
|
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--- !u!114 &7798665235965101899
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MonoBehaviour:
|
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
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m_Name:
|
||||
m_EditorClassIdentifier:
|
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version: 7
|
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8
Assets/UI-Mat.mat.meta
Normal file
8
Assets/UI-Mat.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 6412be81563725c40bfc6c75b1a58af8
|
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NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 2100000
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.collab-proxy": "2.11.2",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": {
|
||||
"version": "1.0.0",
|
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"depth": 0,
|
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"source": "builtin",
|
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"dependencies": {}
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.21",
|
||||
"depth": 1,
|
||||
|
||||
Reference in New Issue
Block a user