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13 Commits

Author SHA1 Message Date
6ecb6540a5 Made replay smooth 2026-01-15 23:02:24 +00:00
1a75fdd1d4 Added player replaying 2026-01-15 22:40:41 +00:00
8584126ebe Added a dev movement script 2026-01-15 22:10:51 +00:00
d4ba48e36e Added trussels to the level 2026-01-15 21:59:14 +00:00
5700109318 Realised we don't actually need portals 2026-01-15 21:02:52 +00:00
179a4bcfe0 Made player "move" 2026-01-15 18:49:00 +00:00
18c19c7c14 Added basic portals 2026-01-15 18:18:59 +00:00
6fb0c358e1 Small code cleanup 2026-01-15 17:27:52 +00:00
Pasha Bibko
08bde0da45 Started making 3d world 2026-01-15 15:56:58 +00:00
Pasha Bibko
0dd7bd5829 Improved Player QoL 2026-01-15 15:44:46 +00:00
Pasha Bibko
c4211494a3 Made trivia hard coded 2026-01-15 15:13:14 +00:00
Pasha Bibko
96082f64b4 Fixed Trivia issues 2026-01-15 14:43:18 +00:00
Pasha Bibko
e77f491d47 Adjusted spawning rules 2026-01-15 13:40:46 +00:00
30 changed files with 10706 additions and 1104 deletions

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@@ -1,10 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="9a79274b-4513-47db-b3be-e4fa96a1344d" name="Changes" comment=""> <list default="true" id="9a79274b-4513-47db-b3be-e4fa96a1344d" name="Changes" comment="" />
<change beforePath="$PROJECT_DIR$/../Scenes/MenuScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/../Scenes/MenuScene.unity" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../ProjectSettings/ShaderGraphSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/../../ProjectSettings/ShaderGraphSettings.asset" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" /> <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
@@ -17,9 +14,9 @@
<setting file="file://$PROJECT_DIR$/WindowSpawner.cs" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/WindowSpawner.cs" root0="SKIP_HIGHLIGHTING" />
</component> </component>
<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" /> <component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
<component name="ProjectColorInfo"><![CDATA[{ <component name="ProjectColorInfo">{
"associatedIndex": 3 &quot;associatedIndex&quot;: 3
}]]></component> }</component>
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<component name="ProjectViewState"> <component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
@@ -29,8 +26,10 @@
"keyToString": { "keyToString": {
"ModuleVcsDetector.initialDetectionPerformed": "true", "ModuleVcsDetector.initialDetectionPerformed": "true",
"RunOnceActivity.ShowReadmeOnStart": "true", "RunOnceActivity.ShowReadmeOnStart": "true",
"RunOnceActivity.git.unshallow": "true",
"RunOnceActivity.typescript.service.memoryLimit.init": "true", "RunOnceActivity.typescript.service.memoryLimit.init": "true",
"git-widget-placeholder": "merge", "git-widget-placeholder": "Pasha",
"nodejs_package_manager_path": "npm",
"vue.rearranger.settings.migration": "true" "vue.rearranger.settings.migration": "true"
} }
}]]></component> }]]></component>
@@ -42,6 +41,7 @@
<option name="presentableId" value="Default" /> <option name="presentableId" value="Default" />
<updated>1768387976497</updated> <updated>1768387976497</updated>
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<workItem from="1768497368334" duration="8000" />
</task> </task>
<servers /> <servers />
</component> </component>

View File

@@ -24,8 +24,8 @@ namespace InterfaceOff
{ {
Rect rect = Instance.GameCanvas.pixelRect; Rect rect = Instance.GameCanvas.pixelRect;
float x = Random.Range(rect.xMin + 150, rect.xMax - 150); float x = Random.Range(rect.xMin, rect.xMax);
float y = Random.Range(rect.yMin + 150, rect.yMax - 150); float y = Random.Range(rect.yMin, rect.yMax);
return new Vector3(x, y, 0f); return new Vector3(x, y, 0f);
} }

View File

@@ -0,0 +1,82 @@
using System.Collections.Generic;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
[System.Serializable] public struct PlayerFrameInfo
{
public Vector3 Position;
public Vector2 Rotation;
}
[System.Serializable] public struct PlayerFrameInfoArray
{
public PlayerFrameInfo[] FrameInfo;
}
public class DevPlayerController : MonoBehaviour
{
private CharacterController Controller;
public float PlayerSpeed = 5f;
public float CamSens = 2.5f;
public Transform CameraPivot;
private float MousePitch;
private float MouseYaw = 90;
private List<PlayerFrameInfo> FrameInfo = new();
private void Awake()
{
Controller = GetComponent<CharacterController>();
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void OnDestroy()
{
PlayerFrameInfoArray arr = new()
{
FrameInfo = FrameInfo.ToArray()
};
string json = JsonUtility.ToJson(arr, prettyPrint: true);
System.IO.File.WriteAllText(Application.persistentDataPath + "/playerframe.json", json);
Debug.Log("Dumped");
}
private void FixedUpdate()
{
PlayerFrameInfo current = new()
{
Position = transform.position,
Rotation = new Vector2(MousePitch, MouseYaw)
};
FrameInfo.Add(current);
}
private void Update()
{
/* Player movement */
float mouseX = Input.GetAxisRaw("Mouse X") * CamSens * 100f * Time.deltaTime;
float mouseY = Input.GetAxisRaw("Mouse Y") * CamSens * 100f * Time.deltaTime;
MouseYaw += mouseX;
transform.rotation = Quaternion.Euler(0f, MouseYaw, 0f);
MousePitch -= mouseY;
MousePitch = Mathf.Clamp(MousePitch, -85f, 85f);
CameraPivot.localRotation = Quaternion.Euler(MousePitch, 0f, 0f);
/* WASD movement */
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
Controller.Move(Time.deltaTime * PlayerSpeed * move.normalized);
}
}
}

View File

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@@ -26,6 +26,10 @@
* IN THE SOFTWARE. * IN THE SOFTWARE.
* *
*****/ *****/
#if UNITY_EDITOR
using System;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using System.Collections.Generic; using System.Collections.Generic;
@@ -41,10 +45,10 @@ namespace Ext.B83.Unity.Editor.PropertyDrawers
static MonoScriptPropertyDrawer() static MonoScriptPropertyDrawer()
{ {
m_ScriptCache = new Dictionary<string, MonoScript>(); m_ScriptCache = new Dictionary<string, MonoScript>();
var scripts = Resources.FindObjectsOfTypeAll<MonoScript>(); MonoScript[] scripts = Resources.FindObjectsOfTypeAll<MonoScript>();
for (int i = 0; i < scripts.Length; i++) for (int i = 0; i < scripts.Length; i++)
{ {
var type = scripts[i].GetClass(); Type type = scripts[i].GetClass();
if (type != null && !m_ScriptCache.ContainsKey(type.FullName)) if (type != null && !m_ScriptCache.ContainsKey(type.FullName))
{ {
m_ScriptCache.Add(type.FullName, scripts[i]); m_ScriptCache.Add(type.FullName, scripts[i]);
@@ -81,7 +85,7 @@ namespace Ext.B83.Unity.Editor.PropertyDrawers
{ {
if (script != null) if (script != null)
{ {
var type = script.GetClass(); Type type = script.GetClass();
MonoScriptAttribute attr = (MonoScriptAttribute)attribute; MonoScriptAttribute attr = (MonoScriptAttribute)attribute;
if (attr.type != null && !attr.type.IsAssignableFrom(type)) if (attr.type != null && !attr.type.IsAssignableFrom(type))
type = null; type = null;
@@ -100,4 +104,6 @@ namespace Ext.B83.Unity.Editor.PropertyDrawers
} }
} }
} }
} }
#endif // UNITY_EDITOR

View File

@@ -0,0 +1,38 @@
using System.IO;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class PlayerController : MonoBehaviour
{
private static PlayerController Instance;
private PlayerFrameInfo[] Frames;
private int FrameIndex = 0;
private float LerpValue;
private void Awake()
{
string json = File.ReadAllText(Application.dataPath + "/Resources/playerframe.json");
Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(json).FrameInfo;
}
private void FixedUpdate()
{
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
}
private void Update()
{
LerpValue = (LerpValue + Time.deltaTime * 20f) % 1f;
PlayerFrameInfo frameA = Frames[FrameIndex + 0];
PlayerFrameInfo frameB = Frames[FrameIndex + 1];
transform.position = Vector3.Lerp(frameA.Position, frameB.Position, LerpValue);
Vector2 rotation = Vector2.Lerp(frameA.Rotation, frameB.Rotation, LerpValue);
transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
}
}
}

View File

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fileFormatVersion: 2
guid: 42603e4f95b24efa85355a04450c20e2
timeCreated: 1768499006

View File

@@ -50,7 +50,7 @@ namespace InterfaceOff
); );
} }
Components.RectTransform.anchoredPosition = position; // Updates position if it is supposed to] change Components.RectTransform.anchoredPosition = position; // Updates position if it is supposed to change
} }
public virtual void OnWindowInstantiation() { } public virtual void OnWindowInstantiation() { }

View File

@@ -1,5 +1,4 @@
using System; using System;
using System.Collections.Generic;
using Ext.B83.Unity.Attributes; using Ext.B83.Unity.Attributes;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@@ -23,6 +22,7 @@ namespace InterfaceOff
private int TotalSpawnWeight { get; set; } private int TotalSpawnWeight { get; set; }
[field: SerializeField] public bool AutoSpawn { get; private set; } = true; [field: SerializeField] public bool AutoSpawn { get; private set; } = true;
private int SpawnCounter { get; set; }
private void Awake() private void Awake()
{ {
@@ -75,7 +75,7 @@ namespace InterfaceOff
return; return;
} }
/* Makes sure the WindowInteractions and WindowComponents are setup before passing to user code */ /* Makes sure the WindowInteractions and WindowComponents are set up before passing to user code */
windowBase.Interactions = go.GetComponent<WindowInteractions>(); windowBase.Interactions = go.GetComponent<WindowInteractions>();
windowBase.Interactions.SetAttachedTo(windowBase); windowBase.Interactions.SetAttachedTo(windowBase);
@@ -87,10 +87,15 @@ namespace InterfaceOff
{ {
if (AutoSpawn) if (AutoSpawn)
{ {
/* Checks if it should spawn a window */ const int TICKS_PER_SECOND = 20;
bool shouldSpawn = Random.Range(0, 60) == 0; const int MINIMUM_SPAWN_TIME = 2 * TICKS_PER_SECOND;
if (shouldSpawn) const int MAXIMUM_SPAWN_TIME = 5 * TICKS_PER_SECOND;
/* Decreases the spawn counter and spawns if at 0 */
SpawnCounter = Math.Max(0, SpawnCounter - 1);
if (SpawnCounter == 0)
{ {
SpawnCounter = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
SpawnNewRandomWindow(); SpawnNewRandomWindow();
} }
} }

File diff suppressed because one or more lines are too long

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m_PrefilterSSAOSampleCountHigh: 0 m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 0 m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 0 m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0 m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 0 m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 0 m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 0 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 0 m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0

View File

@@ -1,6 +1,6 @@
{ {
"MonoBehaviour": { "MonoBehaviour": {
"Version": 3, "Version": 5,
"DisabledWarnings": "" "DisabledWarnings": ""
} }
} }

View File

@@ -5,6 +5,9 @@ EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1
path: Assets/Scenes/MenuScene.unity
guid: 20a9244b6f15929498f67bbd87e3a6b6
- enabled: 1 - enabled: 1
path: Assets/Scenes/GameScene.unity path: Assets/Scenes/GameScene.unity
guid: 99c9720ab356a0642a771bea13969a05 guid: 99c9720ab356a0642a771bea13969a05