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Author SHA1 Message Date
Pasha Bibko
744399826d Merge branch 'Pasha' of https://git.bibko.uk/Pasha/Inter-Face-Off into Pasha 2026-01-29 10:53:02 +00:00
Pasha Bibko
4ee328914a Made damage affect the player 2026-01-29 10:52:20 +00:00
6 changed files with 1 additions and 457 deletions

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@@ -11,14 +11,10 @@ namespace InterfaceOff.WorldScene
[SerializeField] private Rigidbody Body; [SerializeField] private Rigidbody Body;
[SerializeField] private GameObject RendererObject; [SerializeField] private GameObject RendererObject;
[SerializeField] private GameObject ExplosionPrefab; [SerializeField] private GameObject ExplosionPrefab;
[SerializeField] private LineRenderer BulletTracer;
[SerializeField] private GameObject GunStart;
[SerializeField] private GameObject Head;
private Quaternion StartRotation; private Quaternion StartRotation;
private Vector3 StartPosition; private Vector3 StartPosition;
private bool StartedShooting;
private bool WasAliveLastFrame; private bool WasAliveLastFrame;
private bool Alive = true; private bool Alive = true;
@@ -35,13 +31,6 @@ namespace InterfaceOff.WorldScene
/* Updates the death state */ /* Updates the death state */
WasAliveLastFrame = Alive; WasAliveLastFrame = Alive;
Alive = DeathIndex >= Player.FrameIndex; Alive = DeathIndex >= Player.FrameIndex;
/* Checks if it is about to die or kill */
if (DeathIndex == (Player.FrameIndex + 10) && !StartedShooting)
{
StartCoroutine(routine: ShootyShooty());
StartedShooting = true;
}
/* Checks if it just died */ /* Checks if it just died */
if (!Alive && WasAliveLastFrame) if (!Alive && WasAliveLastFrame)
@@ -61,28 +50,6 @@ namespace InterfaceOff.WorldScene
RendererObject.SetActive(true); RendererObject.SetActive(true);
Body.Sleep(); Body.Sleep();
} }
/* Check for resurrection */
if (Alive && !WasAliveLastFrame)
{
StartedShooting = false;
}
}
private IEnumerator ShootyShooty()
{
BulletTracer.enabled = true;
for (int i = 0; i < 10; i++)
{
BulletTracer.SetPosition(0, Head.transform.position);
BulletTracer.SetPosition(1, Player.transform.position);
BulletTracer.SetPosition(2, GunStart.transform.position);
yield return new WaitForFixedUpdate();
}
BulletTracer.enabled = false;
} }
private IEnumerator Suicide() private IEnumerator Suicide()

View File

@@ -74,7 +74,7 @@ namespace InterfaceOff.WorldScene
private IEnumerator DisplayHurtOverlay() private IEnumerator DisplayHurtOverlay()
{ {
HurtOverlay.SetActive(true); HurtOverlay.SetActive(true);
yield return new WaitForSecondsRealtime(time: 0.4f); yield return new WaitForSecondsRealtime(time: 0.1f);
HurtOverlay.SetActive(false); HurtOverlay.SetActive(false);
} }
} }