Compare commits
5 Commits
| Author | SHA1 | Date | |
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42113c9ff5 | ||
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ab67608192 | ||
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d351eefe0e | ||
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aff8f8e4e7 | ||
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96a75af6a1 |
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@@ -2108,4 +2097,3 @@ SceneRoots:
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- {fileID: 782229191}
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@@ -11,10 +11,14 @@ namespace InterfaceOff.WorldScene
|
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[SerializeField] private Rigidbody Body;
|
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[SerializeField] private GameObject RendererObject;
|
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[SerializeField] private GameObject ExplosionPrefab;
|
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[SerializeField] private LineRenderer BulletTracer;
|
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[SerializeField] private GameObject GunStart;
|
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[SerializeField] private GameObject Head;
|
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|
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private Quaternion StartRotation;
|
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private Vector3 StartPosition;
|
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|
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private bool StartedShooting;
|
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private bool WasAliveLastFrame;
|
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private bool Alive = true;
|
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|
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@@ -32,6 +36,13 @@ namespace InterfaceOff.WorldScene
|
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WasAliveLastFrame = Alive;
|
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Alive = DeathIndex >= Player.FrameIndex;
|
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|
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/* Checks if it is about to die or kill */
|
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if (DeathIndex == (Player.FrameIndex + 10) && !StartedShooting)
|
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{
|
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StartCoroutine(routine: ShootyShooty());
|
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StartedShooting = true;
|
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}
|
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|
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/* Checks if it just died */
|
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if (!Alive && WasAliveLastFrame)
|
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{
|
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@@ -50,6 +61,28 @@ namespace InterfaceOff.WorldScene
|
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RendererObject.SetActive(true);
|
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Body.Sleep();
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}
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/* Check for resurrection */
|
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if (Alive && !WasAliveLastFrame)
|
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{
|
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StartedShooting = false;
|
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}
|
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}
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private IEnumerator ShootyShooty()
|
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{
|
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BulletTracer.enabled = true;
|
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|
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for (int i = 0; i < 10; i++)
|
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{
|
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BulletTracer.SetPosition(0, Head.transform.position);
|
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BulletTracer.SetPosition(1, Player.transform.position);
|
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BulletTracer.SetPosition(2, GunStart.transform.position);
|
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|
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yield return new WaitForFixedUpdate();
|
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}
|
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|
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BulletTracer.enabled = false;
|
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}
|
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|
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private IEnumerator Suicide()
|
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|
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@@ -6,10 +6,11 @@ namespace InterfaceOff.WorldScene
|
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{
|
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public Transform HealthBarObject;
|
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public WindowSpawner Spawner;
|
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public LifeThingTrackerThing Thing;
|
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|
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private void Update()
|
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{
|
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float scale = (20 - Spawner.SpawnedWindowCount) * 5f;
|
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float scale = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount) * 5f;
|
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scale = Mathf.Clamp(scale, 0f, Mathf.Infinity);
|
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|
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if (!Spawner.AutoSpawn)
|
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|
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@@ -10,6 +10,7 @@ namespace InterfaceOff.WorldScene
|
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[SerializeField] private GameObject HurtOverlay;
|
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[SerializeField] private Slider SliderThing;
|
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[SerializeField] private WindowSpawner Spawner;
|
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[SerializeField] private GameObject HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely;
|
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|
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[field: SerializeField] public int HitsTaken { get; private set; }
|
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|
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@@ -20,10 +21,24 @@ namespace InterfaceOff.WorldScene
|
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body = GetComponent<Rigidbody>();
|
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|
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Vector3 pos = transform.localPosition;
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pos.y = Mathf.Infinity;
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pos.y = 100f;
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transform.localPosition = pos;
|
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}
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private void Update()
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{
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float kjjjjgkjdfh = HitsTaken * 5f;
|
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kjjjjgkjdfh = Mathf.Clamp(kjjjjgkjdfh, 0f, 100);
|
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|
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if (!Spawner.AutoSpawn)
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{
|
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return;
|
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}
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|
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HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely.transform.localScale =
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new Vector3(90, kjjjjgkjdfh, 90);
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}
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void LateUpdate()
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{
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if (Spawner.AutoSpawn)
|
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@@ -59,7 +74,7 @@ namespace InterfaceOff.WorldScene
|
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private IEnumerator DisplayHurtOverlay()
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{
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HurtOverlay.SetActive(true);
|
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yield return new WaitForSecondsRealtime(time: 0.1f);
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yield return new WaitForSecondsRealtime(time: 0.4f);
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HurtOverlay.SetActive(false);
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}
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}
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@@ -95,15 +95,22 @@ namespace InterfaceOff
|
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|
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public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
|
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|
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private int SpawnyThingyMajig = 9000; // Sky chose dis
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|
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private void FixedUpdate()
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{
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/* Spawns new windows whilst active */
|
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if (AutoSpawn)
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{
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/* Has a random choice for the PasswordField to show up */
|
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if (Random.Range(0, 1000) == 500)
|
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if (SpawnyThingyMajig == 0)
|
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{
|
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PasswordField.SetActive(true);
|
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SpawnyThingyMajig = Random.Range(2000, 10000);
|
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}
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else
|
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{
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SpawnyThingyMajig--;
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}
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/* Calculates the current max spawn time */
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