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11 Commits

Author SHA1 Message Date
e58db7d6af Gave an exit animation to windows 2026-01-19 21:18:50 +00:00
59596fead8 Made game able to be reloaded 2026-01-19 21:04:58 +00:00
6c3e7ca111 Made windowspawner keep track of spawned window count 2026-01-19 20:22:35 +00:00
e636e28d3a Added game to world scene 2026-01-19 11:48:12 +00:00
835a761239 Added player death positions 2026-01-19 11:38:02 +00:00
4fb1d1ee47 Made enemies die 2026-01-19 11:32:57 +00:00
47994ca649 Fixed FrameIndexs 2026-01-19 11:17:30 +00:00
6c0db57956 Updated level and replay 2026-01-19 11:16:25 +00:00
a9dfc40efb Added functionality for the gun 2026-01-19 10:44:15 +00:00
b00a72e75e Updated JSON with more info 2026-01-18 16:04:10 +00:00
71b871e10c Improved corridor look 2026-01-18 15:46:23 +00:00
26 changed files with 11260 additions and 5728 deletions

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File diff suppressed because it is too large Load Diff

View File

@@ -7,6 +7,8 @@ namespace InterfaceOff.WorldScene
{
public Vector3 Position;
public Vector2 Rotation;
public bool ShootGun;
public int FrameIndex;
}
[System.Serializable] public struct PlayerFrameInfoArray
@@ -23,8 +25,9 @@ namespace InterfaceOff.WorldScene
private float MousePitch;
private float MouseYaw = 90;
private int CurrentFrameIndex;
private List<PlayerFrameInfo> FrameInfo = new();
private readonly List<PlayerFrameInfo> FrameInfo = new();
private void Awake()
{
@@ -52,10 +55,13 @@ namespace InterfaceOff.WorldScene
PlayerFrameInfo current = new()
{
Position = transform.position,
Rotation = new Vector2(MousePitch, MouseYaw)
Rotation = new Vector2(MousePitch, MouseYaw),
ShootGun = Input.GetMouseButton(0),
FrameIndex = CurrentFrameIndex
};
FrameInfo.Add(current);
CurrentFrameIndex++;
}
private void Update()

View File

@@ -0,0 +1,14 @@
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class EnemyController : MonoBehaviour
{
[SerializeField] private PlayerController Player;
[SerializeField] private int DeathIndex = 500;
[SerializeField] private GameObject Renderer;
private void Update() =>
Renderer.SetActive(DeathIndex > Player.FrameIndex);
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6262d641981b43889d09dccc3cb72b74
timeCreated: 1768821711

View File

@@ -1,4 +1,5 @@
using System.IO;
using System.Linq;
using UnityEngine;
namespace InterfaceOff.WorldScene
@@ -7,23 +8,44 @@ namespace InterfaceOff.WorldScene
{
private static PlayerController Instance;
private PlayerFrameInfo[] Frames;
private int FrameIndex = 0;
[SerializeField] private WindowSpawner ActiveWindowSpawner;
[SerializeField] private LineRenderer BulletTracerRenderer;
[SerializeField] private Transform BulletTracerStart;
[SerializeField] private Transform BulletTracerEnd;
[field: SerializeField] public int FrameIndex { get; private set; }
[SerializeField] private int[] DeathIndices;
private bool PlayerAlive = true;
private float LerpValue;
private void Awake()
{
/* Loads the JSON, temporary. TODO: Insert the JSON into this .cs file */
string json = File.ReadAllText(Application.dataPath + "/Resources/playerframe.json");
Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(json).FrameInfo;
}
private void FixedUpdate()
{
if (PlayerAlive)
{
/* Iterates the frame index */
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > 20)
{
ActiveWindowSpawner.StartEndSequence();
PlayerAlive = false;
}
}
}
private void Update()
{
if (PlayerAlive)
{
/* Updates the position according to the lerp */
LerpValue = (LerpValue + Time.deltaTime * 20f) % 1f;
PlayerFrameInfo frameA = Frames[FrameIndex + 0];
@@ -33,6 +55,14 @@ namespace InterfaceOff.WorldScene
Vector2 rotation = Vector2.Lerp(frameA.Rotation, frameB.Rotation, LerpValue);
transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
/* Updates the gun state */
BulletTracerRenderer.positionCount = 2;
BulletTracerRenderer.SetPosition(index: 0, BulletTracerStart.position);
BulletTracerRenderer.SetPosition(index: 1, BulletTracerEnd.position);
BulletTracerRenderer.enabled = Frames[FrameIndex].ShootGun;
}
}
}
}

View File

@@ -1,18 +1,21 @@
using System;
using System.Collections;
using UnityEngine;
namespace InterfaceOff
{
public abstract class WindowBase : MonoBehaviour
{
private WindowSpawner Creator;
public WindowInteractions Interactions { get; set; }
public WindowComponents Components { get; set; }
protected Vector2 Velocity;
public void InstantiateWindowBase()
public void InstantiateWindowBase(WindowSpawner creator)
{
transform.position = CanvasManager.GetRandomPositionOnCanvas();
Creator = creator;
OnWindowInstantiation();
}
@@ -53,13 +56,30 @@ namespace InterfaceOff
Components.RectTransform.anchoredPosition = position; // Updates position if it is supposed to change
}
public virtual void OnWindowInstantiation() { }
protected virtual void OnWindowInstantiation() { }
/* Default close button closes the window */
public virtual void OnWindowCloseButtonClicked() => DestroyWindow();
protected void DestroyWindow()
public void DestroyWindow()
{
StartCoroutine(routine: DeathSequence());
Creator.AlertOfDespawnedWindow();
}
private IEnumerator DeathSequence()
{
float duration = 0f;
while (duration < 1f)
{
duration += Time.deltaTime;
float scale = 1f - duration;
transform.localScale = new Vector3(scale, scale, 1f);
yield return null;
}
Destroy(gameObject);
}
}

View File

@@ -1,6 +1,7 @@
using System;
using Ext.B83.Unity.Attributes;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
namespace InterfaceOff
@@ -17,12 +18,14 @@ namespace InterfaceOff
{
[field: SerializeField] private GameObject SampleChild { get; set; }
[field: SerializeField] private Canvas GameCanvas { get; set; }
[field: SerializeField] private GameObject DeathInfo { get; set; }
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
private int TotalSpawnWeight { get; set; }
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
[field: SerializeField] public bool AutoSpawn { get; private set; } = true;
private int SpawnCounter { get; set; }
private int TimeTillNextSpawn { get; set; }
private void Awake()
{
@@ -75,16 +78,22 @@ namespace InterfaceOff
return;
}
/* Updates the window trackers */
SpawnedWindowCount++;
/* Makes sure the WindowInteractions and WindowComponents are set up before passing to user code */
windowBase.Interactions = go.GetComponent<WindowInteractions>();
windowBase.Interactions.SetAttachedTo(windowBase);
windowBase.Components = go.GetComponent<WindowComponents>();
windowBase.InstantiateWindowBase();
windowBase.InstantiateWindowBase(creator: this);
}
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
private void FixedUpdate()
{
/* Spawns new windows whilst active */
if (AutoSpawn)
{
const int TICKS_PER_SECOND = 20;
@@ -92,24 +101,37 @@ namespace InterfaceOff
const int MAXIMUM_SPAWN_TIME = 5 * TICKS_PER_SECOND;
/* Decreases the spawn counter and spawns if at 0 */
SpawnCounter = Math.Max(0, SpawnCounter - 1);
if (SpawnCounter == 0)
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
if (TimeTillNextSpawn == 0)
{
SpawnCounter = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
TimeTillNextSpawn = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
SpawnNewRandomWindow();
}
}
}
private void Update()
/* Else checks if it should reload the scene */
else if (Input.GetKey(KeyCode.Space))
{
if (!AutoSpawn)
int sceneIndex = SceneManager.GetActiveScene().buildIndex;
SceneManager.LoadScene(sceneIndex);
}
}
public void StartEndSequence()
{
if (Input.GetKeyDown(KeyCode.Space))
/* Destroys all children and stops them from spawning */
AutoSpawn = false;
foreach (Transform child in GameCanvas.transform)
{
SpawnNewRandomWindow();
}
}
WindowBase window = child.GetComponent<WindowBase>();
if (DebugUtils.IsNotNull(window))
{
window.DestroyWindow();
}
}
/* Makes the death text visible to the player */
DeathInfo.SetActive(true);
}
}
}

View File

@@ -4,7 +4,7 @@ namespace InterfaceOff
{
public class BasicWindow : WindowBase
{
public override void OnWindowInstantiation()
protected override void OnWindowInstantiation()
{
/* Adds a random advert to the display */
Advert advert = AdvertRegistry.GetRandomAdvert();
@@ -12,10 +12,5 @@ namespace InterfaceOff
Components.InfoText.text = advert.Name;
Components.WindowImage.color = new Color(1, 1, 1, 1);
}
public override void OnWindowCloseButtonClicked()
{
Destroy(gameObject);
}
}
}

View File

@@ -15,7 +15,7 @@ namespace InterfaceOff
private int m_TilesRotatedCorrectly;
public override void OnWindowInstantiation()
protected override void OnWindowInstantiation()
{
/* Lets the player know what to do via text */
Components.InfoText.text = "Rotate";
@@ -63,7 +63,7 @@ namespace InterfaceOff
{
if (m_TilesRotatedCorrectly == 4)
{
Destroy(gameObject);
DestroyWindow();
}
}
}

View File

@@ -4,7 +4,7 @@ namespace InterfaceOff
{
public class MovingWindow : WindowBase
{
public override void OnWindowInstantiation()
protected override void OnWindowInstantiation()
{
/* Adds a random advert to the display */
Advert advert = AdvertRegistry.GetRandomAdvert();
@@ -16,10 +16,5 @@ namespace InterfaceOff
float angle = Random.Range(0, Mathf.PI * 2);
Velocity = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * 100;
}
public override void OnWindowCloseButtonClicked()
{
Destroy(gameObject);
}
}
}

View File

@@ -45,7 +45,7 @@ namespace InterfaceOff
Trivia = JsonUtility.FromJson<TriviaSet>(json);
}
public override void OnWindowInstantiation()
protected override void OnWindowInstantiation()
{
/* Fetches a random question and sets it as the title */
TriviaQuestion question = Trivia.questions[Random.Range(0, Trivia.questions.Length)];

View File

@@ -7,7 +7,7 @@ namespace InterfaceOff
private int m_Health = int.MaxValue;
private bool m_SpawnOnRight;
public override void OnWindowInstantiation()
protected override void OnWindowInstantiation()
{
/* Adds a random advert to the display */
Advert advert = AdvertRegistry.GetRandomAdvert();