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e58db7d6af
| Author | SHA1 | Date | |
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| 71b871e10c |
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107
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|
||||
Position = transform.position,
|
||||
Rotation = new Vector2(MousePitch, MouseYaw)
|
||||
Rotation = new Vector2(MousePitch, MouseYaw),
|
||||
ShootGun = Input.GetMouseButton(0),
|
||||
FrameIndex = CurrentFrameIndex
|
||||
};
|
||||
|
||||
FrameInfo.Add(current);
|
||||
CurrentFrameIndex++;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
14
Assets/Scripts/EnemyController.cs
Normal file
14
Assets/Scripts/EnemyController.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff.WorldScene
|
||||
{
|
||||
public class EnemyController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerController Player;
|
||||
[SerializeField] private int DeathIndex = 500;
|
||||
[SerializeField] private GameObject Renderer;
|
||||
|
||||
private void Update() =>
|
||||
Renderer.SetActive(DeathIndex > Player.FrameIndex);
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/EnemyController.cs.meta
Normal file
3
Assets/Scripts/EnemyController.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6262d641981b43889d09dccc3cb72b74
|
||||
timeCreated: 1768821711
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff.WorldScene
|
||||
@@ -7,23 +8,44 @@ namespace InterfaceOff.WorldScene
|
||||
{
|
||||
private static PlayerController Instance;
|
||||
private PlayerFrameInfo[] Frames;
|
||||
private int FrameIndex = 0;
|
||||
|
||||
[SerializeField] private WindowSpawner ActiveWindowSpawner;
|
||||
[SerializeField] private LineRenderer BulletTracerRenderer;
|
||||
[SerializeField] private Transform BulletTracerStart;
|
||||
[SerializeField] private Transform BulletTracerEnd;
|
||||
[field: SerializeField] public int FrameIndex { get; private set; }
|
||||
[SerializeField] private int[] DeathIndices;
|
||||
|
||||
private bool PlayerAlive = true;
|
||||
private float LerpValue;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
/* Loads the JSON, temporary. TODO: Insert the JSON into this .cs file */
|
||||
string json = File.ReadAllText(Application.dataPath + "/Resources/playerframe.json");
|
||||
Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(json).FrameInfo;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (PlayerAlive)
|
||||
{
|
||||
/* Iterates the frame index */
|
||||
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
|
||||
|
||||
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > 20)
|
||||
{
|
||||
ActiveWindowSpawner.StartEndSequence();
|
||||
PlayerAlive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerAlive)
|
||||
{
|
||||
/* Updates the position according to the lerp */
|
||||
LerpValue = (LerpValue + Time.deltaTime * 20f) % 1f;
|
||||
|
||||
PlayerFrameInfo frameA = Frames[FrameIndex + 0];
|
||||
@@ -33,6 +55,14 @@ namespace InterfaceOff.WorldScene
|
||||
|
||||
Vector2 rotation = Vector2.Lerp(frameA.Rotation, frameB.Rotation, LerpValue);
|
||||
transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
|
||||
|
||||
/* Updates the gun state */
|
||||
BulletTracerRenderer.positionCount = 2;
|
||||
BulletTracerRenderer.SetPosition(index: 0, BulletTracerStart.position);
|
||||
BulletTracerRenderer.SetPosition(index: 1, BulletTracerEnd.position);
|
||||
|
||||
BulletTracerRenderer.enabled = Frames[FrameIndex].ShootGun;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,21 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff
|
||||
{
|
||||
public abstract class WindowBase : MonoBehaviour
|
||||
{
|
||||
private WindowSpawner Creator;
|
||||
public WindowInteractions Interactions { get; set; }
|
||||
public WindowComponents Components { get; set; }
|
||||
|
||||
protected Vector2 Velocity;
|
||||
|
||||
public void InstantiateWindowBase()
|
||||
public void InstantiateWindowBase(WindowSpawner creator)
|
||||
{
|
||||
transform.position = CanvasManager.GetRandomPositionOnCanvas();
|
||||
Creator = creator;
|
||||
|
||||
OnWindowInstantiation();
|
||||
}
|
||||
@@ -53,13 +56,30 @@ namespace InterfaceOff
|
||||
Components.RectTransform.anchoredPosition = position; // Updates position if it is supposed to change
|
||||
}
|
||||
|
||||
public virtual void OnWindowInstantiation() { }
|
||||
protected virtual void OnWindowInstantiation() { }
|
||||
|
||||
/* Default close button closes the window */
|
||||
public virtual void OnWindowCloseButtonClicked() => DestroyWindow();
|
||||
|
||||
protected void DestroyWindow()
|
||||
public void DestroyWindow()
|
||||
{
|
||||
StartCoroutine(routine: DeathSequence());
|
||||
Creator.AlertOfDespawnedWindow();
|
||||
}
|
||||
|
||||
private IEnumerator DeathSequence()
|
||||
{
|
||||
float duration = 0f;
|
||||
while (duration < 1f)
|
||||
{
|
||||
duration += Time.deltaTime;
|
||||
float scale = 1f - duration;
|
||||
|
||||
transform.localScale = new Vector3(scale, scale, 1f);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using Ext.B83.Unity.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace InterfaceOff
|
||||
@@ -17,12 +18,14 @@ namespace InterfaceOff
|
||||
{
|
||||
[field: SerializeField] private GameObject SampleChild { get; set; }
|
||||
[field: SerializeField] private Canvas GameCanvas { get; set; }
|
||||
|
||||
[field: SerializeField] private GameObject DeathInfo { get; set; }
|
||||
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
|
||||
private int TotalSpawnWeight { get; set; }
|
||||
|
||||
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
|
||||
|
||||
[field: SerializeField] public bool AutoSpawn { get; private set; } = true;
|
||||
private int SpawnCounter { get; set; }
|
||||
private int TimeTillNextSpawn { get; set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -75,16 +78,22 @@ namespace InterfaceOff
|
||||
return;
|
||||
}
|
||||
|
||||
/* Updates the window trackers */
|
||||
SpawnedWindowCount++;
|
||||
|
||||
/* Makes sure the WindowInteractions and WindowComponents are set up before passing to user code */
|
||||
windowBase.Interactions = go.GetComponent<WindowInteractions>();
|
||||
windowBase.Interactions.SetAttachedTo(windowBase);
|
||||
|
||||
windowBase.Components = go.GetComponent<WindowComponents>();
|
||||
windowBase.InstantiateWindowBase();
|
||||
windowBase.InstantiateWindowBase(creator: this);
|
||||
}
|
||||
|
||||
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
/* Spawns new windows whilst active */
|
||||
if (AutoSpawn)
|
||||
{
|
||||
const int TICKS_PER_SECOND = 20;
|
||||
@@ -92,24 +101,37 @@ namespace InterfaceOff
|
||||
const int MAXIMUM_SPAWN_TIME = 5 * TICKS_PER_SECOND;
|
||||
|
||||
/* Decreases the spawn counter and spawns if at 0 */
|
||||
SpawnCounter = Math.Max(0, SpawnCounter - 1);
|
||||
if (SpawnCounter == 0)
|
||||
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
|
||||
if (TimeTillNextSpawn == 0)
|
||||
{
|
||||
SpawnCounter = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
|
||||
TimeTillNextSpawn = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
|
||||
SpawnNewRandomWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
/* Else checks if it should reload the scene */
|
||||
else if (Input.GetKey(KeyCode.Space))
|
||||
{
|
||||
if (!AutoSpawn)
|
||||
int sceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||
SceneManager.LoadScene(sceneIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartEndSequence()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
/* Destroys all children and stops them from spawning */
|
||||
AutoSpawn = false;
|
||||
foreach (Transform child in GameCanvas.transform)
|
||||
{
|
||||
SpawnNewRandomWindow();
|
||||
}
|
||||
}
|
||||
WindowBase window = child.GetComponent<WindowBase>();
|
||||
if (DebugUtils.IsNotNull(window))
|
||||
{
|
||||
window.DestroyWindow();
|
||||
}
|
||||
}
|
||||
|
||||
/* Makes the death text visible to the player */
|
||||
DeathInfo.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace InterfaceOff
|
||||
{
|
||||
public class BasicWindow : WindowBase
|
||||
{
|
||||
public override void OnWindowInstantiation()
|
||||
protected override void OnWindowInstantiation()
|
||||
{
|
||||
/* Adds a random advert to the display */
|
||||
Advert advert = AdvertRegistry.GetRandomAdvert();
|
||||
@@ -12,10 +12,5 @@ namespace InterfaceOff
|
||||
Components.InfoText.text = advert.Name;
|
||||
Components.WindowImage.color = new Color(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
public override void OnWindowCloseButtonClicked()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ namespace InterfaceOff
|
||||
|
||||
private int m_TilesRotatedCorrectly;
|
||||
|
||||
public override void OnWindowInstantiation()
|
||||
protected override void OnWindowInstantiation()
|
||||
{
|
||||
/* Lets the player know what to do via text */
|
||||
Components.InfoText.text = "Rotate";
|
||||
@@ -63,7 +63,7 @@ namespace InterfaceOff
|
||||
{
|
||||
if (m_TilesRotatedCorrectly == 4)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
DestroyWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace InterfaceOff
|
||||
{
|
||||
public class MovingWindow : WindowBase
|
||||
{
|
||||
public override void OnWindowInstantiation()
|
||||
protected override void OnWindowInstantiation()
|
||||
{
|
||||
/* Adds a random advert to the display */
|
||||
Advert advert = AdvertRegistry.GetRandomAdvert();
|
||||
@@ -16,10 +16,5 @@ namespace InterfaceOff
|
||||
float angle = Random.Range(0, Mathf.PI * 2);
|
||||
Velocity = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * 100;
|
||||
}
|
||||
|
||||
public override void OnWindowCloseButtonClicked()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ namespace InterfaceOff
|
||||
Trivia = JsonUtility.FromJson<TriviaSet>(json);
|
||||
}
|
||||
|
||||
public override void OnWindowInstantiation()
|
||||
protected override void OnWindowInstantiation()
|
||||
{
|
||||
/* Fetches a random question and sets it as the title */
|
||||
TriviaQuestion question = Trivia.questions[Random.Range(0, Trivia.questions.Length)];
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace InterfaceOff
|
||||
private int m_Health = int.MaxValue;
|
||||
private bool m_SpawnOnRight;
|
||||
|
||||
public override void OnWindowInstantiation()
|
||||
protected override void OnWindowInstantiation()
|
||||
{
|
||||
/* Adds a random advert to the display */
|
||||
Advert advert = AdvertRegistry.GetRandomAdvert();
|
||||
|
||||
Reference in New Issue
Block a user