diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 3d0c0af..808714d 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -519,7 +519,8 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 1867692259} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -595,6 +596,41 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1867692258 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1867692259} + m_Layer: 5 + m_Name: SampleChild + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1867692259 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1867692258} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539476655} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &2038986851 GameObject: m_ObjectHideFlags: 0 @@ -624,6 +660,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 83fa400829eb6494796e00cfbb1c5d71, type: 3} m_Name: m_EditorClassIdentifier: + k__BackingField: {fileID: 1867692258} + k__BackingField: {fileID: 1539476654} --- !u!4 &2038986853 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/WindowSpawner.cs b/Assets/Scripts/WindowSpawner.cs index ce60fdb..4ef5a92 100644 --- a/Assets/Scripts/WindowSpawner.cs +++ b/Assets/Scripts/WindowSpawner.cs @@ -8,6 +8,7 @@ namespace InterfaceOff { private List WindowTypes { get; } = new(); + [field: SerializeField] private GameObject SampleChild { get; set; } [field: SerializeField] private Canvas GameCanvas { get; set; } private void Awake() @@ -34,9 +35,8 @@ namespace InterfaceOff { if (Input.GetKeyDown(KeyCode.Space)) { + GameObject go = Instantiate(SampleChild, GameCanvas.transform); Type type = WindowTypes.GetRandom(); - GameObject go = new(); - go.transform.SetParent(GameCanvas.transform); WindowBase windowBase = go.AddComponent(type) as WindowBase; if (DebugUtils.IsNull(windowBase))