Removed all moving functionality
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@@ -701,6 +701,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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<WindowImage>k__BackingField: {fileID: 1867692260}
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<WindowImage>k__BackingField: {fileID: 1867692260}
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<Transform>k__BackingField: {fileID: 0}
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--- !u!114 &1867692263
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--- !u!114 &1867692263
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -800,7 +801,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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<SampleChild>k__BackingField: {fileID: 1867692258}
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<SampleChild>k__BackingField: {fileID: 1867692258}
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<GameCanvas>k__BackingField: {fileID: 1539476654}
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<GameCanvas>k__BackingField: {fileID: 1539476654}
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<AutoSpawn>k__BackingField: 0
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<AutoSpawn>k__BackingField: 1
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--- !u!4 &2038986853
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--- !u!4 &2038986853
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -8,11 +8,6 @@ namespace InterfaceOff
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public WindowInteractions Interactions { get; set; }
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public WindowInteractions Interactions { get; set; }
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public WindowComponents Components { get; set; }
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public WindowComponents Components { get; set; }
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protected Vector3 Velocity { get; set; }
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[SerializeField] private int m_FlipCooldown;
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private static int MAX_FLIP_COOLDOWN = 20;
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public void InstantiateWindowBase()
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public void InstantiateWindowBase()
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{
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{
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transform.position = CanvasManager.GetRandomPositionOnCanvas();
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transform.position = CanvasManager.GetRandomPositionOnCanvas();
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@@ -20,22 +15,6 @@ namespace InterfaceOff
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OnWindowInstantiation();
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OnWindowInstantiation();
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}
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}
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private void LateUpdate()
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{
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if (!CanvasManager.IsRectWithinCanvas(Components.Rect) && m_FlipCooldown == 0)
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{
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m_FlipCooldown = MAX_FLIP_COOLDOWN;
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Velocity = -Velocity;
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}
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transform.position += Velocity * Time.deltaTime;
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}
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private void FixedUpdate()
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{
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m_FlipCooldown = Math.Clamp(m_FlipCooldown - 1, 0, MAX_FLIP_COOLDOWN);
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}
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public virtual void OnWindowInstantiation() { }
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public virtual void OnWindowInstantiation() { }
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public virtual void OnWindowClicked() { }
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public virtual void OnWindowClicked() { }
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}
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}
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@@ -9,7 +9,6 @@ namespace InterfaceOff
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public override void OnWindowInstantiation()
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public override void OnWindowInstantiation()
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{
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{
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Components.WindowImage.color = Color.red;
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Components.WindowImage.color = Color.red;
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Velocity = new Vector3(100, 100, 0);
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}
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}
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public override void OnWindowClicked()
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public override void OnWindowClicked()
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