Added a way to store player score

This commit is contained in:
2026-01-23 10:50:11 +00:00
parent aa85342b89
commit ec84295699
3 changed files with 563 additions and 8 deletions

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propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7093985439851859873, guid: e29ce1fe47a855c4e907d4312c9e9d6e, - target: {fileID: 4797822364417701868, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
type: 3} type: 3}
propertyPath: m_IsActive propertyPath: m_OnDidEndEdit.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value: 0 value:
objectReference: {fileID: 0} objectReference: {fileID: 880466090}
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: [] m_RemovedGameObjects: []
m_AddedGameObjects: [] m_AddedGameObjects: []

View File

@@ -7,8 +7,8 @@ namespace InterfaceOff.WorldScene
{ {
[System.Serializable] public struct PlayerScore [System.Serializable] public struct PlayerScore
{ {
private string PlayerName; public string PlayerName;
private float Score; public float Score;
} }
public class ScoreTracker : MonoBehaviour public class ScoreTracker : MonoBehaviour
@@ -21,7 +21,8 @@ namespace InterfaceOff.WorldScene
private static List<PlayerScore> PlayerScores { get; } = new(); private static List<PlayerScore> PlayerScores { get; } = new();
private static ScoreTracker Instance { get; set; } private static ScoreTracker Instance { get; set; }
private bool StoredScore = false; private string CurrentPlayerName { get; set; } = string.Empty;
private bool StoredCurrentScore = false;
private float Score; private float Score;
public static float CurrentScore() public static float CurrentScore()
@@ -40,6 +41,8 @@ namespace InterfaceOff.WorldScene
{ {
if (Spawner.AutoSpawn) if (Spawner.AutoSpawn)
{ {
StoredCurrentScore = false;
Score = Time.timeSinceLevelLoad * DifficultyManager.DifficultyEffect; Score = Time.timeSinceLevelLoad * DifficultyManager.DifficultyEffect;
ScoreText.text = $"Score: {Score:F1}"; ScoreText.text = $"Score: {Score:F1}";
} }
@@ -50,5 +53,22 @@ namespace InterfaceOff.WorldScene
ScoreText.text = null; ScoreText.text = null;
} }
} }
public void AddCurrentScoreToLeaderboard()
{
if (CurrentPlayerName != string.Empty && !StoredCurrentScore)
{
PlayerScore score = new();
score.PlayerName = CurrentPlayerName;
score.Score = CurrentScore();
StoredCurrentScore = true;
PlayerScores.Add(score);
Debug.Log($"Added score [{score.PlayerName} | {score.Score}]");
}
}
public void SetPlayerName(string input) => CurrentPlayerName = input;
} }
} }