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Assets/Plugins/Pixelplacement/iTween/ReadMe!.meta
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Assets/Plugins/Pixelplacement/iTween/ReadMe!/ReadMe!.txt
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iTween can be used with all scripting languages that Unity supports including JavaScript, C# and Boo. To install iTween create a folder named "Plugins" in your project's assets (if you are using C# the location of iTween does not matter as long as it is inside your assets folder).
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For complete documentation, examples and information visit: http://itween.pixelplacement.com
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Assets/Plugins/Pixelplacement/iTween/Sample.meta
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Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs
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Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs
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using UnityEngine;
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using System.Collections;
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public class MoveSample : MonoBehaviour
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{
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void Start(){
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iTween.MoveBy(gameObject, iTween.Hash("x", 2, "easeType", "easeInOutExpo", "loopType", "pingPong", "delay", .1));
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Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs
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Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs
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using UnityEngine;
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using System.Collections;
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public class RotateSample : MonoBehaviour
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{
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void Start(){
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iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
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16
Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs
Normal file
16
Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs
Normal file
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using UnityEngine;
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public class SampleInfo : MonoBehaviour
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{
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void OnGUI(){
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GUILayout.Label("iTween works with C#, JavaScript and Boo. For full documentation and examples visit:");
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7194
Assets/Plugins/Pixelplacement/iTween/iTween.cs
Normal file
7194
Assets/Plugins/Pixelplacement/iTween/iTween.cs
Normal file
File diff suppressed because it is too large
Load Diff
8
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8
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Reference in New Issue
Block a user