Added scaled difficulty
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@@ -6,6 +6,8 @@ namespace InterfaceOff.MainMenu
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public class DifficultyManager : MonoBehaviour
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{
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public static float DifficultyMultiplier { get; private set; } = 1;
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public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
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[SerializeField] private Slider DifficultySlider;
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private void Awake()
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