Added explosions
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@@ -0,0 +1,44 @@
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using UnityEngine;
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using TMPro;
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using System;
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namespace MirzaBeig.CinematicExplosionsFree
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{
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[ExecuteAlways]
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public class FPSTest : MonoBehaviour
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{
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public Vector2 size = new Vector2(128.0f, 64.0f);
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public Vector2 position = new Vector2(16.0f, 64.0f);
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[Space]
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public float spacing = 72;
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[Space]
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public int[] fpsButtons = new int[] { 0, 10, 30, 45, 60, 90, 120 };
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void Start()
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{
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}
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void OnGUI()
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{
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float positionY = position.y;
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for (int i = 0; i < fpsButtons.Length; i++)
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{
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int fps = fpsButtons[i];
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if (GUI.Button(new Rect(position.x, positionY, size.x, size.y), $"FPS: {fps}"))
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{
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Application.targetFrameRate = fps;
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}
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positionY += spacing;
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}
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}
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}
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}
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