Added registries
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14
Assets/Scripts/Registeries/PrefabRegistry.cs
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14
Assets/Scripts/Registeries/PrefabRegistry.cs
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using UnityEngine;
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namespace InterfaceOff
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{
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[CreateAssetMenu(fileName = nameof(PrefabRegistry), menuName = "Custom/Create Prefab Registry")]
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public class PrefabRegistry : ScriptableObject
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{
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[field: SerializeField] public GameObject ImagePrefab { get; private set; }
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public static PrefabRegistry Instance { get; private set; }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void LoadRegistry() => Instance = Resources.Load<PrefabRegistry>(nameof(PrefabRegistry));
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}
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}
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