Added registries
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20
Assets/Scripts/Registeries/AdvertRegistry.cs
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20
Assets/Scripts/Registeries/AdvertRegistry.cs
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using UnityEngine;
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namespace InterfaceOff
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{
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[CreateAssetMenu(fileName = "Advert Registry", menuName = "Custom/Create Advert Registry")]
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public class AdvertRegistry : ScriptableObject
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{
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[field: SerializeField] public Sprite[] m_Adverts;
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private static AdvertRegistry Instance;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void LoadRegistry() => Instance = Resources.Load<AdvertRegistry>("AdvertRegistry");
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public static Sprite GetRandomAdvert()
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{
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int index = Random.Range(0, Instance.m_Adverts.Length);
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return Instance.m_Adverts[index];
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}
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}
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}
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