GameScene Changes
Added Sprite Textures to Walls & Smaller Details
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@@ -62,7 +62,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 02a867a97dc1d3f49a269ceb16495727, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -133,7 +133,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 2, z: 0}
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m_LocalScale: {x: 0.2, y: 1, z: 2}
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m_LocalScale: {x: 0.19685, y: 1, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2270340224686515288}
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@@ -166,7 +166,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 02a867a97dc1d3f49a269ceb16495727, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -284,7 +284,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 02a867a97dc1d3f49a269ceb16495727, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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