Improved feel of Troll Window

This commit is contained in:
Pasha Bibko
2026-01-15 13:03:12 +00:00
parent 651050aa53
commit cf10bf3f90

View File

@@ -5,7 +5,7 @@ namespace InterfaceOff
public class TrollWindow : WindowBase public class TrollWindow : WindowBase
{ {
private int m_Health = int.MaxValue; private int m_Health = int.MaxValue;
private bool m_SpawnOnRight = true; private bool m_SpawnOnRight;
public override void OnWindowInstantiation() public override void OnWindowInstantiation()
{ {
@@ -21,6 +21,9 @@ namespace InterfaceOff
public override void OnWindowCloseButtonClicked() public override void OnWindowCloseButtonClicked()
{ {
/* Removes info text as it can overlap with the close button */
Components.InfoText.text = string.Empty;
/* Decreases health and destroys if at 0 */ /* Decreases health and destroys if at 0 */
m_Health--; m_Health--;
if (m_Health <= 0) if (m_Health <= 0)
@@ -30,7 +33,7 @@ namespace InterfaceOff
} }
/* If not at zero randomly moves the close button */ /* If not at zero randomly moves the close button */
float randX = m_SpawnOnRight ? Random.Range(0, 80) : Random.Range(-80, 0); float randX = m_SpawnOnRight ? Random.Range(20, 80) : Random.Range(-80, -20);
m_SpawnOnRight = !m_SpawnOnRight; // Makes sure the close button is semi far away m_SpawnOnRight = !m_SpawnOnRight; // Makes sure the close button is semi far away
Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0); Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0);