Added basic bouncing

This commit is contained in:
Pasha Bibko
2026-01-13 12:19:07 +00:00
parent e235c9e440
commit c15d917245
6 changed files with 63 additions and 13 deletions

View File

@@ -8,10 +8,12 @@ namespace InterfaceOff
public class WindowSpawner : MonoBehaviour
{
private List<Type> WindowTypes { get; } = new();
[field: SerializeField] private GameObject SampleChild { get; set; }
[field: SerializeField] private Canvas GameCanvas { get; set; }
[field: SerializeField] public bool AutoSpawn { get; private set; } = true;
private void Awake()
{
/* Fetches all window types created */
@@ -23,7 +25,7 @@ namespace InterfaceOff
WindowTypes.Add(t);
}
}
/* Logs the amount of types found and errors if there is none */
Debug.Log($"Found [{WindowTypes.Count}] different window types ");
if (WindowTypes.Count == 0)
@@ -37,10 +39,10 @@ namespace InterfaceOff
/* Creates the gameobject with a random class */
GameObject go = Instantiate(SampleChild, GameCanvas.transform);
go.SetActive(true);
Type type = WindowTypes.GetRandom();
WindowBase windowBase = go.AddComponent(type) as WindowBase;
/* Checks it created correctly before instantiating further */
if (DebugUtils.IsNull(windowBase))
{
@@ -51,18 +53,32 @@ namespace InterfaceOff
/* Makes sure the WindowInteractions and WindowComponents are setup before passing to user code */
windowBase.Interactions = go.GetComponent<WindowInteractions>();
windowBase.Interactions.SetAttachedTo(windowBase);
windowBase.Components = go.GetComponent<WindowComponents>();
windowBase.InstantiateWindowBase();
}
private void FixedUpdate()
{
/* Checks if it should spawn a window */
bool shouldSpawn = Random.Range(0, 40) == 0;
if (shouldSpawn)
if (AutoSpawn)
{
SpawnNewRandomWindow();
/* Checks if it should spawn a window */
bool shouldSpawn = Random.Range(0, 40) == 0;
if (shouldSpawn)
{
SpawnNewRandomWindow();
}
}
}
private void Update()
{
if (!AutoSpawn)
{
if (Input.GetKeyDown(KeyCode.Space))
{
SpawnNewRandomWindow();
}
}
}
}