Updated art assets

This commit is contained in:
Pasha Bibko
2026-01-20 12:39:22 +00:00
parent bb0428a209
commit bc1c12d97b
19 changed files with 707 additions and 64 deletions

View File

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@@ -16,6 +16,8 @@ namespace InterfaceOff.WorldScene
[field: SerializeField] public int FrameIndex { get; private set; } [field: SerializeField] public int FrameIndex { get; private set; }
[SerializeField] private int[] DeathIndices; [SerializeField] private int[] DeathIndices;
private const int MAX_WINDOWS = 20;
private bool PlayerAlive = true; private bool PlayerAlive = true;
private float LerpValue; private float LerpValue;
@@ -33,7 +35,7 @@ namespace InterfaceOff.WorldScene
/* Iterates the frame index */ /* Iterates the frame index */
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2); FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > 20) if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > MAX_WINDOWS)
{ {
ActiveWindowSpawner.StartEndSequence(); ActiveWindowSpawner.StartEndSequence();
PlayerAlive = false; PlayerAlive = false;

View File

@@ -1,6 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using System.IO;
namespace InterfaceOff namespace InterfaceOff
{ {

View File

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View File

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