Fixed thingy

This commit is contained in:
Pasha Bibko
2026-01-29 10:31:07 +00:00
parent 96a75af6a1
commit aff8f8e4e7
3 changed files with 27 additions and 3 deletions

View File

@@ -548,6 +548,11 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: ShieldBar value: ShieldBar
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 582498797338587669, guid: c0a03ce6c4f39224299267b83719ceb7,
type: 3}
propertyPath: Thing
value:
objectReference: {fileID: 1108141262}
- target: {fileID: 582498797338587669, guid: c0a03ce6c4f39224299267b83719ceb7, - target: {fileID: 582498797338587669, guid: c0a03ce6c4f39224299267b83719ceb7,
type: 3} type: 3}
propertyPath: Spawner propertyPath: Spawner
@@ -865,6 +870,18 @@ Transform:
type: 3} type: 3}
m_PrefabInstance: {fileID: 8020063586600593708} m_PrefabInstance: {fileID: 8020063586600593708}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!114 &1108141262 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 6524590693600647859, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
type: 3}
m_PrefabInstance: {fileID: 1758685209}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d84633c3f717e0d4f834bb2514e64c35, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1001 &1141151236 --- !u!1001 &1141151236
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -20,7 +20,7 @@ namespace InterfaceOff.WorldScene
body = GetComponent<Rigidbody>(); body = GetComponent<Rigidbody>();
Vector3 pos = transform.localPosition; Vector3 pos = transform.localPosition;
pos.y = Mathf.Infinity; pos.y = 100f;
transform.localPosition = pos; transform.localPosition = pos;
} }

View File

@@ -95,17 +95,24 @@ namespace InterfaceOff
public void AlertOfDespawnedWindow() => SpawnedWindowCount--; public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
private int SpawnyThingyMajig = 900; // Sky chose dis
private void FixedUpdate() private void FixedUpdate()
{ {
/* Spawns new windows whilst active */ /* Spawns new windows whilst active */
if (AutoSpawn) if (AutoSpawn)
{ {
/* Has a random choice for the PasswordField to show up */ /* Has a random choice for the PasswordField to show up */
if (Random.Range(0, 1000) == 500) if (SpawnyThingyMajig == 0)
{ {
PasswordField.SetActive(true); PasswordField.SetActive(true);
SpawnyThingyMajig = Random.Range(200, 1000);
} }
else
{
SpawnyThingyMajig--;
}
/* Calculates the current max spawn time */ /* Calculates the current max spawn time */
const int TICKS_PER_SECOND = 20; // Unity constant const int TICKS_PER_SECOND = 20; // Unity constant
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND; const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;