Started implementing TriviaWindow

This commit is contained in:
2026-01-14 23:10:11 +00:00
parent 69a28e31b8
commit abe8bd0d2f
10 changed files with 1041 additions and 956 deletions

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using System.IO;
using UnityEngine;
namespace InterfaceOff
{
[System.Serializable] public struct TriviaQuestion
{
public string question;
public string[] choices;
public string answer;
}
[System.Serializable] public struct TriviaSet
{
public TriviaQuestion[] questions;
}
public class TriviaWindow : WindowBase
{
private static TriviaSet Trivia;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void LoadTriviaSet()
{
string path = Application.dataPath + "/Resources/Trivia.json";
string json = File.ReadAllText(path);
Trivia = JsonUtility.FromJson<TriviaSet>(json);
string longest = "";
int length = 0;
foreach (TriviaQuestion question in Trivia.questions)
{
if (length < question.question.Length)
{
length = question.question.Length;
longest = question.question;
}
}
Debug.Log(longest);
}
public override void OnWindowInstantiation()
{
TriviaQuestion question = Trivia.questions[Random.Range(0, Trivia.questions.Length)];
Components.InfoText.text = question.question;
Components.SetWidth(500);
}
}
}

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