Made the password checker spawn randomlu
This commit is contained in:
@@ -853,41 +853,6 @@ MonoBehaviour:
|
|||||||
type: 3}
|
type: 3}
|
||||||
<PlayerTextNameInput>k__BackingField: {fileID: 607967473}
|
<PlayerTextNameInput>k__BackingField: {fileID: 607967473}
|
||||||
<IDRKWhatToCallThis>k__BackingField: {fileID: 675660038}
|
<IDRKWhatToCallThis>k__BackingField: {fileID: 675660038}
|
||||||
--- !u!1 &910491141
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 910491142}
|
|
||||||
m_Layer: 5
|
|
||||||
m_Name: Overlay
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!224 &910491142
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 910491141}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 1480201978}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!4 &1003288350 stripped
|
--- !u!4 &1003288350 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 4417313079524746681, guid: c0a03ce6c4f39224299267b83719ceb7,
|
m_CorrespondingSourceObject: {fileID: 4417313079524746681, guid: c0a03ce6c4f39224299267b83719ceb7,
|
||||||
@@ -1011,12 +976,6 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 42603e4f95b24efa85355a04450c20e2, type: 3}
|
m_Script: {fileID: 11500000, guid: 42603e4f95b24efa85355a04450c20e2, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
--- !u!224 &1480201978 stripped
|
|
||||||
RectTransform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 7579812889699807472, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1758685209}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!114 &1484681361 stripped
|
--- !u!114 &1484681361 stripped
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_CorrespondingSourceObject: {fileID: 833602854707986350, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
|
m_CorrespondingSourceObject: {fileID: 833602854707986350, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
|
||||||
@@ -1129,11 +1088,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 880466090}
|
objectReference: {fileID: 880466090}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects:
|
m_AddedGameObjects: []
|
||||||
- targetCorrespondingSourceObject: {fileID: 7579812889699807472, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
|
|
||||||
type: 3}
|
|
||||||
insertIndex: -1
|
|
||||||
addedObject: {fileID: 910491142}
|
|
||||||
m_AddedComponents: []
|
m_AddedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: e29ce1fe47a855c4e907d4312c9e9d6e, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: e29ce1fe47a855c4e907d4312c9e9d6e, type: 3}
|
||||||
--- !u!114 &1758685210 stripped
|
--- !u!114 &1758685210 stripped
|
||||||
|
|||||||
@@ -96,14 +96,16 @@ namespace InterfaceOff
|
|||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
/* Spawns new windows whilst active */
|
||||||
|
if (AutoSpawn)
|
||||||
|
{
|
||||||
|
/* Has a random choice for the PasswordField to show up */
|
||||||
if (Random.Range(0, 1000) == 500)
|
if (Random.Range(0, 1000) == 500)
|
||||||
{
|
{
|
||||||
PasswordField.SetActive(true);
|
PasswordField.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Spawns new windows whilst active */
|
/* Calculates the current max spawn time */
|
||||||
if (AutoSpawn)
|
|
||||||
{
|
|
||||||
const int TICKS_PER_SECOND = 20; // Unity constant
|
const int TICKS_PER_SECOND = 20; // Unity constant
|
||||||
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
|
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
|
||||||
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
|
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
|
||||||
@@ -111,8 +113,6 @@ namespace InterfaceOff
|
|||||||
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
|
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
|
||||||
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
|
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
|
||||||
|
|
||||||
Debug.Log($"Max: [{currentMaxSpawnTime}] with difficulty [{DifficultyManager.DifficultyEffect}]");
|
|
||||||
|
|
||||||
/* Decreases the spawn counter and spawns if at 0 */
|
/* Decreases the spawn counter and spawns if at 0 */
|
||||||
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
|
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
|
||||||
if (TimeTillNextSpawn == 0)
|
if (TimeTillNextSpawn == 0)
|
||||||
@@ -123,8 +123,13 @@ namespace InterfaceOff
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Else checks if it should reload the scene */
|
else
|
||||||
else if (Input.GetKey(KeyCode.Space))
|
{
|
||||||
|
/* Makes sure the password overlay does not interfere */
|
||||||
|
PasswordField.SetActive(false);
|
||||||
|
|
||||||
|
/* Else checks if it should change the active scene */
|
||||||
|
if (Input.GetKey(KeyCode.Space))
|
||||||
{
|
{
|
||||||
SceneController.ReloadScene();
|
SceneController.ReloadScene();
|
||||||
}
|
}
|
||||||
@@ -134,6 +139,7 @@ namespace InterfaceOff
|
|||||||
SceneController.Load(name: "MenuScene");
|
SceneController.Load(name: "MenuScene");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void StartEndSequence()
|
public void StartEndSequence()
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user