Added password input thing
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60
Assets/Scripts/PasswordScriptThing.cs
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60
Assets/Scripts/PasswordScriptThing.cs
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@@ -0,0 +1,60 @@
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using System;
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using UnityEngine.UI;
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using UnityEngine;
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namespace InterfaceOff.WorldScene
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{
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public class PasswordScriptThing : MonoBehaviour
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{
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[SerializeField] private Text PasswordText;
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private void OnEnable()
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{
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PasswordText.text = "";
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}
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private static bool IsAnyKeyPressed()
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{
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return Input.GetKeyDown(KeyCode.A) ||
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Input.GetKeyDown(KeyCode.B) ||
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Input.GetKeyDown(KeyCode.C) ||
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Input.GetKeyDown(KeyCode.D) ||
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Input.GetKeyDown(KeyCode.E) ||
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Input.GetKeyDown(KeyCode.F) ||
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Input.GetKeyDown(KeyCode.G) ||
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Input.GetKeyDown(KeyCode.H) ||
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Input.GetKeyDown(KeyCode.I) ||
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Input.GetKeyDown(KeyCode.J) ||
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Input.GetKeyDown(KeyCode.K) ||
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Input.GetKeyDown(KeyCode.L) ||
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Input.GetKeyDown(KeyCode.M) ||
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Input.GetKeyDown(KeyCode.N) ||
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Input.GetKeyDown(KeyCode.O) ||
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Input.GetKeyDown(KeyCode.P) ||
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Input.GetKeyDown(KeyCode.Q) ||
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Input.GetKeyDown(KeyCode.R) ||
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Input.GetKeyDown(KeyCode.S) ||
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Input.GetKeyDown(KeyCode.T) ||
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Input.GetKeyDown(KeyCode.U) ||
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Input.GetKeyDown(KeyCode.V) ||
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Input.GetKeyDown(KeyCode.W) ||
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Input.GetKeyDown(KeyCode.X) ||
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Input.GetKeyDown(KeyCode.Y) ||
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Input.GetKeyDown(KeyCode.Z) ||
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Input.GetKeyDown(KeyCode.Space);
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}
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private void Update()
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{
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if (IsAnyKeyPressed())
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{
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PasswordText.text += '*';
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}
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if (PasswordText.text.Length > 12)
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{
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transform.parent.gameObject.SetActive(false);
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}
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}
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}
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}
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