Added password input thing

This commit is contained in:
Pasha Bibko
2026-01-27 13:02:04 +00:00
parent 10e6dab93e
commit 9417a3315e
5 changed files with 452 additions and 1 deletions

View File

@@ -0,0 +1,60 @@
using System;
using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class PasswordScriptThing : MonoBehaviour
{
[SerializeField] private Text PasswordText;
private void OnEnable()
{
PasswordText.text = "";
}
private static bool IsAnyKeyPressed()
{
return Input.GetKeyDown(KeyCode.A) ||
Input.GetKeyDown(KeyCode.B) ||
Input.GetKeyDown(KeyCode.C) ||
Input.GetKeyDown(KeyCode.D) ||
Input.GetKeyDown(KeyCode.E) ||
Input.GetKeyDown(KeyCode.F) ||
Input.GetKeyDown(KeyCode.G) ||
Input.GetKeyDown(KeyCode.H) ||
Input.GetKeyDown(KeyCode.I) ||
Input.GetKeyDown(KeyCode.J) ||
Input.GetKeyDown(KeyCode.K) ||
Input.GetKeyDown(KeyCode.L) ||
Input.GetKeyDown(KeyCode.M) ||
Input.GetKeyDown(KeyCode.N) ||
Input.GetKeyDown(KeyCode.O) ||
Input.GetKeyDown(KeyCode.P) ||
Input.GetKeyDown(KeyCode.Q) ||
Input.GetKeyDown(KeyCode.R) ||
Input.GetKeyDown(KeyCode.S) ||
Input.GetKeyDown(KeyCode.T) ||
Input.GetKeyDown(KeyCode.U) ||
Input.GetKeyDown(KeyCode.V) ||
Input.GetKeyDown(KeyCode.W) ||
Input.GetKeyDown(KeyCode.X) ||
Input.GetKeyDown(KeyCode.Y) ||
Input.GetKeyDown(KeyCode.Z) ||
Input.GetKeyDown(KeyCode.Space);
}
private void Update()
{
if (IsAnyKeyPressed())
{
PasswordText.text += '*';
}
if (PasswordText.text.Length > 12)
{
transform.parent.gameObject.SetActive(false);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4eca7ed9833dbad44b3e2e8f144ebd1a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -22,6 +22,7 @@ namespace InterfaceOff
[field: SerializeField] private GameObject DeathInfo { get; set; }
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
[field: SerializeField] private GameObject Parent { get; set; }
[field: SerializeField] private GameObject PasswordField { get; set; }
private int TotalSpawnWeight { get; set; }
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
@@ -95,6 +96,11 @@ namespace InterfaceOff
private void FixedUpdate()
{
if (Random.Range(0, 1000) == 500)
{
PasswordField.SetActive(true);
}
/* Spawns new windows whilst active */
if (AutoSpawn)
{