Made children spawn

This commit is contained in:
Pasha Bibko
2026-01-13 10:23:50 +00:00
parent d54a99874f
commit 8b648fd690
17 changed files with 441 additions and 9 deletions

15
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namespace InterfaceOff
{
public class BasicWindow : WindowBase
{
}
}

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using System.Collections.Generic;
public static class ListExtensions
{
public static T GetRandom<T>(this List<T> list)
{
int index = UnityEngine.Random.Range(0, list.Count);
return list[index];
}
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using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using Unity.VisualScripting;
namespace InterfaceOff
{
public class DebugUtils
{
[MethodImpl(MethodImplOptions.AggressiveInlining), AssertionMethod, ContractAnnotation("null => true")]
public static bool IsNull(UnityEngine.Object obj)
{
return obj.IsUnityNull();
}
[MethodImpl(MethodImplOptions.AggressiveInlining), AssertionMethod, ContractAnnotation("null => true")]
public static bool IsNull(object obj)
{
return obj == null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining), AssertionMethod, ContractAnnotation("null => false")]
public static bool IsNotNull(UnityEngine.Object obj)
{
return !obj.IsUnityNull();
}
[MethodImpl(MethodImplOptions.AggressiveInlining), AssertionMethod, ContractAnnotation("null => true")]
public static bool IsNotNull(object obj)
{
return obj != null;
}
}
}

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using UnityEngine;
namespace InterfaceOff
{
public abstract class WindowBase : MonoBehaviour
{
public void InstantiateWindowBase()
{
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace InterfaceOff
{
public class WindowSpawner : MonoBehaviour
{
private List<Type> WindowTypes { get; } = new();
[field: SerializeField] private Canvas GameCanvas { get; set; }
private void Awake()
{
/* Fetches all window types created */
Type[] types = typeof(WindowBase).Assembly.GetTypes();
foreach (Type t in types)
{
if (t.IsSubclassOf(typeof(WindowBase)))
{
WindowTypes.Add(t);
}
}
/* Logs the amount of types found and errors if there is none */
Debug.Log($"Found [{WindowTypes.Count}] different window types ");
if (WindowTypes.Count == 0)
{
Debug.LogError("Could not find any window types");
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Type type = WindowTypes.GetRandom();
GameObject go = new();
go.transform.SetParent(GameCanvas.transform);
WindowBase windowBase = go.AddComponent(type) as WindowBase;
if (DebugUtils.IsNull(windowBase))
{
Debug.LogError("How did this happen");
return;
}
windowBase.InstantiateWindowBase();
}
}
}
}

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