Added a dev movement script
This commit is contained in:
@@ -271,6 +271,81 @@ Transform:
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--- !u!4 &933837798
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--- !u!1 &988211805
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--- !u!1 &988211805
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@@ -519,12 +594,12 @@ Transform:
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--- !u!114 &1193332432
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--- !u!114 &1193332432
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@@ -577,7 +652,7 @@ MonoBehaviour:
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@@ -728,7 +803,6 @@ PrefabInstance:
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@@ -737,3 +811,4 @@ SceneRoots:
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- {fileID: 832169854}
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- {fileID: 832169854}
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- {fileID: 988211806}
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- {fileID: 988211806}
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- {fileID: 933837798}
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42
Assets/Scripts/DevPlayerController.cs
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42
Assets/Scripts/DevPlayerController.cs
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@@ -0,0 +1,42 @@
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using UnityEngine;
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namespace InterfaceOff.WorldScene
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{
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public class DevPlayerController : MonoBehaviour
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{
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private CharacterController Controller;
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public float PlayerSpeed = 5f;
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public float CamSens = 2.5f;
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public Transform CameraPivot;
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private float MousePitch;
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private void Awake()
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{
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Controller = GetComponent<CharacterController>();
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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private void Update()
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{
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/* Player movement */
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float mouseX = Input.GetAxisRaw("Mouse X") * CamSens * 100f * Time.deltaTime;
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float mouseY = Input.GetAxisRaw("Mouse Y") * CamSens * 100f * Time.deltaTime;
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transform.Rotate(Vector3.up * mouseX);
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MousePitch -= mouseY;
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MousePitch = Mathf.Clamp(MousePitch, -85f, 85f);
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CameraPivot.localRotation = Quaternion.Euler(MousePitch, 0f, 0f);
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/* WASD movement */
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float x = Input.GetAxis("Horizontal");
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float z = Input.GetAxis("Vertical");
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Vector3 move = transform.right * x + transform.forward * z;
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Controller.Move(Time.deltaTime * PlayerSpeed * move.normalized);
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}
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}
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}
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11
Assets/Scripts/DevPlayerController.cs.meta
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11
Assets/Scripts/DevPlayerController.cs.meta
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@@ -0,0 +1,11 @@
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