Improved corridor look
This commit is contained in:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8416506857762967304}
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &4356875509632195478
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||||
MeshRenderer:
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m_ObjectHideFlags: 0
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@@ -1118,7 +1072,7 @@ GameObject:
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- component: {fileID: 991549676491544829}
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- component: {fileID: 6500874255972359170}
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m_Layer: 0
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m_Name: Quad
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m_Name: Wall
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||||
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -1134,7 +1088,7 @@ Transform:
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||||
serializedVersion: 2
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m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
|
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m_LocalPosition: {x: -4.5, y: 1, z: -5.75}
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m_LocalScale: {x: 8.5, y: 2, z: 2}
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m_LocalScale: {x: 8.5, y: 2, z: 0.05}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5442320894528003744}
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@@ -1146,7 +1100,7 @@ MeshFilter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8959804508983558599}
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &991549676491544829
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MeshRenderer:
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m_ObjectHideFlags: 0
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@@ -1158,7 +1112,7 @@ MeshRenderer:
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m_CastShadows: 1
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||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_StaticShadowCaster: 1
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||||
m_MotionVectors: 1
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m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
||||
Reference in New Issue
Block a user