Merged difficulty controls
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@@ -406,6 +406,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 201752381}
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- component: {fileID: 201752381}
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- component: {fileID: 201752382}
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- component: {fileID: 201752382}
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- component: {fileID: 201752383}
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m_Layer: 5
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m_Layer: 5
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m_Name: DifficultySlider
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m_Name: DifficultySlider
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -482,10 +483,23 @@ MonoBehaviour:
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m_MinValue: 3
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m_MinValue: 3
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m_MaxValue: 5
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m_MaxValue: 5
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m_WholeNumbers: 0
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m_WholeNumbers: 0
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m_Value: 3
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m_Value: 4
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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--- !u!114 &201752383
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 201752380}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 985fe7203793456f84cbf0526b831a3a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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DifficultySlider: {fileID: 201752382}
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--- !u!1 &217457338
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--- !u!1 &217457338
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -5,7 +5,7 @@ namespace InterfaceOff.MainMenu
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{
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{
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public class DifficultyManager : MonoBehaviour
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public class DifficultyManager : MonoBehaviour
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{
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{
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public static float DifficultyMultiplier { get; private set; } = 0.75f;
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public static float DifficultyMultiplier { get; private set; } = 1f;
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public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
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public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
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[SerializeField] private Slider DifficultySlider;
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[SerializeField] private Slider DifficultySlider;
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