Made replay smooth
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@@ -1,5 +1,4 @@
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using System;
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using System.IO;
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using System.IO;
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using UnityEngine;
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namespace InterfaceOff.WorldScene
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@@ -20,7 +19,7 @@ namespace InterfaceOff.WorldScene
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private void FixedUpdate()
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{
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FrameIndex = (FrameIndex + 1) % (Frames.Length - 1);
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FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
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}
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private void Update()
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