Made windowspawner keep track of spawned window count

This commit is contained in:
2026-01-19 20:22:35 +00:00
parent e636e28d3a
commit 6c3e7ca111
6 changed files with 18 additions and 18 deletions

View File

@@ -20,9 +20,11 @@ namespace InterfaceOff
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
private int TotalSpawnWeight { get; set; }
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
[field: SerializeField] public bool AutoSpawn { get; private set; } = true;
private int SpawnCounter { get; set; }
private int TimeTillNextSpawn { get; set; }
private void Awake()
{
@@ -74,14 +76,19 @@ namespace InterfaceOff
Debug.LogError("How did this happen");
return;
}
/* Updates the window trackers */
SpawnedWindowCount++;
/* Makes sure the WindowInteractions and WindowComponents are set up before passing to user code */
windowBase.Interactions = go.GetComponent<WindowInteractions>();
windowBase.Interactions.SetAttachedTo(windowBase);
windowBase.Components = go.GetComponent<WindowComponents>();
windowBase.InstantiateWindowBase();
windowBase.InstantiateWindowBase(creator: this);
}
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
private void FixedUpdate()
{
@@ -92,10 +99,10 @@ namespace InterfaceOff
const int MAXIMUM_SPAWN_TIME = 5 * TICKS_PER_SECOND;
/* Decreases the spawn counter and spawns if at 0 */
SpawnCounter = Math.Max(0, SpawnCounter - 1);
if (SpawnCounter == 0)
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
if (TimeTillNextSpawn == 0)
{
SpawnCounter = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
TimeTillNextSpawn = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
SpawnNewRandomWindow();
}
}