Fixed small issues found in playtesting

This commit is contained in:
Pasha Bibko
2026-01-29 13:54:10 +00:00
parent 13af242e69
commit 69fd62b3ac
8 changed files with 39 additions and 14 deletions

View File

@@ -0,0 +1,33 @@
using UnityEngine;
public class CamRatioFixer : MonoBehaviour
{
public Camera cam;
void Update()
{
float targetAspect = 16f / 9f;
float windowAspect = (float)Screen.width / Screen.height;
float scale = windowAspect / targetAspect;
if (scale < 1f)
{
cam.rect = new Rect(
0,
(1f - scale) / 2f,
1f,
scale
);
}
else
{
float width = 1f / scale;
cam.rect = new Rect(
(1f - width) / 2f,
0,
width,
1f
);
}
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -7,11 +7,13 @@ namespace InterfaceOff.WorldScene
public Transform HealthBarObject;
public WindowSpawner Spawner;
public LifeThingTrackerThing Thing;
public int Health { get; private set; }
private void Update()
{
float scale = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount) * 5f;
scale = Mathf.Clamp(scale, 0f, Mathf.Infinity);
Health = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount);
float scale = Mathf.Clamp(Health * 5f, 0f, Mathf.Infinity);
if (!Spawner.AutoSpawn)
{

View File

@@ -22,6 +22,7 @@ namespace InterfaceOff.WorldScene
[SerializeField] private GameObject MovingObject;
[SerializeField] private AudioClip[] AudioClips;
[SerializeField] private AudioSource PlayerAudioSource;
[SerializeField] private HealthBar HealthTracker;
public static void PlayRandomErrorSound()
{
@@ -61,7 +62,7 @@ namespace InterfaceOff.WorldScene
/* Iterates the frame index */
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > MAX_WINDOWS)
if (DeathIndices.Contains(FrameIndex) && HealthTracker.Health <= 0)
{
ActiveWindowSpawner.StartEndSequence();
PlayerAlive = false;

View File

@@ -66,8 +66,8 @@ namespace InterfaceOff
public void DestroyWindow()
{
StartCoroutine(routine: DeathSequence());
Creator.AlertOfDespawnedWindow();
StartCoroutine(routine: DeathSequence());
}
private IEnumerator DeathSequence()

View File

@@ -95,7 +95,7 @@ namespace InterfaceOff
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
private int SpawnyThingyMajig = 9000; // Sky chose dis
private int SpawnyThingyMajig = 40 * 25; // Sky chose dis
private void FixedUpdate()
{
@@ -106,7 +106,8 @@ namespace InterfaceOff
if (SpawnyThingyMajig == 0)
{
PasswordField.SetActive(true);
SpawnyThingyMajig = Random.Range(2000, 10000);
SpawnyThingyMajig = Random.Range(40 * 15, 40 * 20);
Debug.Log($"[{Time.timeSinceLevelLoad}]");
}
else
{