Made image buttons get destroyed when done

This commit is contained in:
2026-01-14 11:25:19 +00:00
parent 441f738456
commit 69f0e3c9fc
4 changed files with 19 additions and 61 deletions

View File

@@ -95,7 +95,7 @@ MonoBehaviour:
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Transition: 0
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}

View File

@@ -11,9 +11,8 @@ GameObject:
- component: {fileID: 8377239034391175029}
- component: {fileID: 9139133142503423203}
- component: {fileID: 3009414327569646558}
- component: {fileID: 2005664997886428897}
m_Layer: 5
m_Name: InsideButton
m_Name: InsideTexture
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -76,62 +75,6 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2005664997886428897
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1693331782008995342}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 3009414327569646558}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 3265764588146964386}
m_TargetAssemblyTypeName: InterfaceOff.WindowInteractions, Assembly-CSharp
m_MethodName: WindowClicked
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &3890928559484794403
GameObject:
m_ObjectHideFlags: 0

View File

@@ -1,4 +1,3 @@
using System;
using UnityEngine;
namespace InterfaceOff

View File

@@ -24,6 +24,8 @@ namespace InterfaceOff
new(-45, -45),
new(45f, -45)
};
private int m_TilesRotatedCorrectly;
public override void OnWindowInstantiation()
{
@@ -36,7 +38,7 @@ namespace InterfaceOff
t.sizeDelta = new Vector2(80, 80);
t.localPosition = Positions[i];
t.eulerAngles = new Vector3(0, 0, Random.Range(0, 4) * 90);
t.eulerAngles = new Vector3(0, 0, Random.Range(1, 4) * 90);
Image img = go.GetComponent<Image>();
img.material = new Material(Shader.Find("UI/Default"));
@@ -54,8 +56,22 @@ namespace InterfaceOff
rect.rotation = Quaternion.Euler(rot);
}
if (rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45)
{
m_TilesRotatedCorrectly++;
button.interactable = false;
}
});
}
}
private void Update()
{
if (m_TilesRotatedCorrectly == 4)
{
Destroy(gameObject);
}
}
}
}