Made image buttons get destroyed when done
This commit is contained in:
@@ -95,7 +95,7 @@ MonoBehaviour:
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Transition: 0
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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@@ -11,9 +11,8 @@ GameObject:
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- component: {fileID: 8377239034391175029}
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- component: {fileID: 9139133142503423203}
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- component: {fileID: 3009414327569646558}
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- component: {fileID: 2005664997886428897}
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m_Layer: 5
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m_Name: InsideButton
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m_Name: InsideTexture
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -76,62 +75,6 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &2005664997886428897
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1693331782008995342}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 3009414327569646558}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 3265764588146964386}
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m_TargetAssemblyTypeName: InterfaceOff.WindowInteractions, Assembly-CSharp
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m_MethodName: WindowClicked
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &3890928559484794403
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,4 +1,3 @@
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using System;
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using UnityEngine;
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namespace InterfaceOff
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@@ -25,6 +25,8 @@ namespace InterfaceOff
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new(45f, -45)
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};
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private int m_TilesRotatedCorrectly;
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public override void OnWindowInstantiation()
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{
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Sprite[] sprites = CanvasManager.Instance.Images.Registered[0].Images;
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@@ -36,7 +38,7 @@ namespace InterfaceOff
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t.sizeDelta = new Vector2(80, 80);
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t.localPosition = Positions[i];
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t.eulerAngles = new Vector3(0, 0, Random.Range(0, 4) * 90);
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t.eulerAngles = new Vector3(0, 0, Random.Range(1, 4) * 90);
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Image img = go.GetComponent<Image>();
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img.material = new Material(Shader.Find("UI/Default"));
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@@ -54,8 +56,22 @@ namespace InterfaceOff
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rect.rotation = Quaternion.Euler(rot);
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}
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if (rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45)
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{
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m_TilesRotatedCorrectly++;
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button.interactable = false;
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}
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});
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}
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}
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private void Update()
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{
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if (m_TilesRotatedCorrectly == 4)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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