Added basic score tracking
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40
Assets/Scripts/ScoreTracker.cs
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40
Assets/Scripts/ScoreTracker.cs
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace InterfaceOff.WorldScene
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{
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[System.Serializable] public struct PlayerScore
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{
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private string PlayerName;
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private float Score;
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}
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public class ScoreTracker : MonoBehaviour
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{
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[field: SerializeField] private bool GameAngliaVersion { get; set; }
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[field: SerializeField] private Text ScoreText { get; set; }
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[field: SerializeField] private Text FinalScoreText { get; set; }
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[field: SerializeField] private WindowSpawner Spawner { get; set; }
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private static List<PlayerScore> PlayerScores { get; } = new();
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private bool StoredScore = false;
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private float Score = 0f;
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private void Update()
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{
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if (Spawner.AutoSpawn)
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{
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ScoreText.text = $"Score: {Time.timeSinceLevelLoad:F1}";
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Score = Time.timeSinceLevelLoad;
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}
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else
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{
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FinalScoreText.text = $"Your final score is: {Score:F1}";
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ScoreText.text = null;
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}
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}
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}
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}
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